Game Master / Game Design
Ubisoft
Job Title: Game Designer (Systems and Balancing)
Industry: AAA Video Game Development / Specialized Production
Work Model: Office-Based
Employment Type: Full-Time, Permanent
Reports to Assistant Game Director / Design Lead
Ubisoft Montréal – Montréal, QC, Canada
Ubisoft is a global leader in the interactive entertainment industry, dedicated to creating original and memorable gaming experiences that resonate with millions of players worldwide. At Ubisoft Montréal, we believe that diverse perspectives are the key to thriving teams and games. We are currently seeking a highly analytical and creative Game Designer specializing in Systems and Balancing to join a specialized, multidisciplinary team in the heart of Montréal.
Ubisoft Montréal is the crown jewel of Ubisoft’s global creative network. As the largest development studio in the world, it provides a unique ecosystem where high-budget AAA production meets the agility of specialized, innovative teams. By joining our Montréal team, you will have access to world-class resources, a community of industry veterans, and a culture that prioritizes creative risk-taking and technical excellence.
As a Game Designer (Systems and Balancing) , you will serve as the mathematical and logical architect of the gameplay experience. Your primary mission is to design, implement, and fine-tune the core systems that dictate player progression, game pacing, and overall difficulty. You will operate within a small, agile, multidisciplinary team, acting as a bridge between high-level game direction and the granular technical implementation of gameplay loops. Your work ensures that the game feels fair, rewarding, and consistently engaging, particularly within the challenging frameworks of the roguelite/roguelike genres.
Systems Design & Mathematical Balancing
Manage the in-game economy , meticulously balancing currencies, item costs, and resource scarcity to maintain long-term engagement.
Implementation & Technical Integration
Take hands-on ownership of the balancing pipeline by implementing tuning changes directly within the Unity engine.
Build and maintain robust balancing tools and spreadsheets (Excel) that allow for rapid simulation and adjustment of game variables.
Data-Driven Iteration
Analyze quantitative data from playtest reports and qualitative player feedback to identify friction points or exploits.
Translate complex player insights into actionable design tasks, prioritizing changes that have the highest impact on the “fun factor” and game stability.
Partner with Assistant Game Direction to uphold the creative vision while ensuring technical feasibility and systemic health.
Regularly play the build and provide constructive, high-level feedback on the overall user experience and “game feel.”
Required Qualifications & Technical Skills
A profound understanding of roguelite and roguelike design pillars, specifically game loops, procedural progression, and build variety.
Proven experience in designing and balancing complex game systems and progression models.
Bilingual proficiency in French and English (written and verbal), with the ability to articulate complex technical concepts to non-designers.
Technical Toolkit
Advanced Excel: Mastery of Excel (including complex formulas and data modeling) is essential for this role.
Ability to create “best-in-class” design documentation that is both readable and technically exhaustive.
While this is a professional-level design role, we expect a high degree of self-drive and ownership. Foster Quality: Act as a guardian of the player experience, never settling for “good enough” when a system can be further optimized.
Mentorship: Be willing to share your balancing methodologies with the wider design team to elevate studio-wide standards.
Ubisoft Montréal offers a comprehensive package designed to foster long-term career satisfaction and personal well-being:
Market-leading base salary with annual performance reviews and profit-sharing.
Comprehensive medical/dental coverage, an on-site health clinic, and mental health support programs.
Professional Growth: Access to Ubisoft’s internal “Academies,” global design workshops, and a massive library of learning resources.
A vibrant workspace in the Mile-End district, featuring social clubs, gaming zones, and team-building events.
Relocation Support: Professional CV: Highlighting your specific contributions to shipped titles or systems-heavy projects.
# Portfolio/Website: A link showcasing your systems design work.
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