Senior Tools Programmer
Epic Games
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
Epic Games is seeking a highly motivated and experienced Senior Tools Programmer to join the Unreal Engine UI Systems team. This role offers a wide and impactful problem space, encompassing the design and improvement of the UI content creation pipeline, tools, and engine runtime capabilities used across both Unreal Engine (UE) and Unreal Engine for Fortnite (UEFN). You will have a central role in developing UI systems tools—from WYSIWYG editors and UI APIs/frameworks to core runtime UI capabilities—that will be integral to the Unreal Engine, affecting millions of users and players, and used to ship awesome games and tools. The ideal candidate is passionate about designing and implementing these systems and possesses an endless list of ideas for enhancing the efficiency of the game development pipeline.
In this role, you will
- Own, develop, improve, and optimize the code of UI tech used to build tools and in-game UI in Unreal Engine.
- Collaborate with all disciplines (i.e., programmers, artists, UI and UX designers) to identify areas for improvement, gather feedback, and design solutions for customer needs.
- Analyze and fix common problems in a game engine, such as performance issues and memory usage.
- Work collaboratively across many of Epics’ internal teams
- Work with Unreal Engine’s licensees to enable them to overcome their challenges
What we're looking for
- Strong C++ skills and experience working within large codebases
- Experience designing and writing tools that improve the customer’s user experience, iteration, and development time in game development or other fields
- Demonstrate in-depth understanding of tools development, UI Frameworks, and runtime UI engines
- Ability to work effectively in a team, coupled with strong problem-solving skills
- Excellent communication (verbal and written) and interpersonal skills.
This role is open to multiple locations in North America (excluding CA, NY, & WA).
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here .
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
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