Asset Supervisor Job Description Template
Our company is looking for a Asset Supervisor to join our team.
Responsibilities:
- Ensure all the assets are optimized for viewport and render time performance;
- Attend dailies sessions with the team to give feedback/approvals;
- Participate and drive early creature character design and development;
- Help maintain clear and professional communication across all teammates;
- Direct the smooth movement of assets throughout all external facilities of the studio;
- Analyze script breakdowns to determine assets required for production;
- Work with layout, lighting, FX, and animation teams to find solutions that fulfill the creative and technical requirements of the show(s);
- Work with Production to evaluate artist schedules ensuring they are optimal and realistic;
- Sources suitable reference materials for required assets;
- Ensure that all work carried out on the shows fit the MARZ pipeline;
- Track asset creation and approvals through Shotgun;
- Awareness and accountability for budget/bids of projects;
- Driving quality standards across all build disciplines.
Requirements:
- Ability to understand the client approval process;
- Ability to manage multiple projects simultaneously and excellent organizational skills;
- Highest proficiency in Maya, Mari, Zbrush, and Photoshop;
- Should be adaptable to high pressure and should be able to adhere to timelines;
- Having an understanding of the layout process and early phases of the pipeline would be an asset;
- Excellent problem solving skills;
- Ability to successfully delegate, mentor and manage people and projects;
- A proactive approach to developing new systems and workflows;
- An experienced creative eye, with critical attention to detail;
- Ability to produce specific models, optimized and well-ordered to facilitate the work of each department following: matte-painting, cloth, lighting;
- Solid knowledge of anatomy, sense of design, form, scale, and proportions in space;
- Demonstrate flexibility and adaptable to any changes;
- Must have a sense of strong team dynamics and good at providing positive feedback;
- Knowledge of the entire production process, including stage shooting is preferred;
- Experience Zbrush, Substance Painter, PBR Shading (Redshift, V-ray, Arnold).