Senior Level Artist-Dead by Daylight | Artiste de niveaux sénior·e - Dead by Daylight
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight . Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
We are looking for a Senior Artist to join the Dead by Daylight team and bring its signature horror world to life through high-quality, immersive assets. In this role, you will create visually striking models that balance artistic intent with in-game performance, collaborating closely with art direction to translate creative vision into compelling gameplay experiences.
In this role you will:
- Lead the creation and in-engine integration of high-quality assets within Unreal Engine.
- Proactively identify, troubleshoot, and resolve asset and integration issues to maintain quality standards.
- Translate art direction into consistent, production-ready assets.
Partner closely with the Technical Lead on quality and performance.
- Act as a key contributor across the production pipeline, supporting team needs and driving solutions.
Mentor team members and contribute to knowledge sharing within the team.
What we’re looking for:
- Strong proficiency in polygonal modeling, including both hard-surface and organic assets.
Solid understanding of Levels of Detail (LOD) and real-time optimization techniques to ensure strong in-game performance.
- Good working knowledge of UV unwrapping.
- Experience working within Unreal Engine.
- Ability to interpret and execute from art briefs and style guides with consistency.
- Familiarity with Blender is an asset.
Dans ce rôle tu devras:
- Diriger la création et l’intégration en moteur d’assets de haute qualité dans Unreal Engine;
- Identifier de manière proactive, analyser et résoudre les problèmes liés aux assets et à leur intégration afin de maintenir un haut niveau de qualité;
- Traduire la direction artistique en assets cohérents et prêts pour la production;
- Collaborer étroitement avec le/la Technical Lead sur les enjeux de qualité et de performance;
- Agir comme un·e contributeur·trice clé tout au long du pipeline de production, en soutenant l’équipe et en proposant des solutions;
- Encadrer les membres de l’équipe et contribuer au partage des connaissances.
Ce que nous recherchons:
- Excellente maîtrise du modeling polygonal, autant pour les surfaces dures qu’organiques;
Solide compréhension des niveaux de détail (LOD – Level of Detail ) et des techniques d’optimisation pour livrer des assets performants en temps réel;
- Bonne connaissance du dépliage UV;
- Expérience concrète avec Unreal Engine;
- Capacité à interpréter et à appliquer des briefs artistiques et des guides de style avec rigueur et cohérence;
- Une familiarité avec Blender constitue un atout.
Nous sommes à la recherche d’un·e artiste senior pour rejoindre l’équipe de Dead by Daylight et donner vie à son univers d’horreur emblématique à travers des assets immersifs et de haute qualité. Dans ce rôle, tu créeras des modèles visuellement marquants tout en respectant les contraintes de performance en jeu, en collaborant étroitement avec la direction artistique afin de transformer la vision créative en expériences de jeu captivantes.
Tu contribueras activement à façonner l’expérience visuelle du jeu grâce à ta créativité, ta rigueur et ta capacité à travailler en équipe.
Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !
Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
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