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Senior Technical Animator - Dead by Daylight | Animateur·rice Technique Sénior·e - Dead by Daylight

Full-time

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight . Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The Senior Technical Animator is the person who enables animators to showcase their talent. Armed with a solid understanding of rigging and skinning principles, they create the structure that allows the animator to deform the character or object according to design requirements. They leverage your technical expertise to facilitate the integration of animation systems within production pipelines.  

In this role you will:

  • Create and optimize rigs and skinning solutions for characters and assets of varying complexity while respecting technical constraints.

  • Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines.

  • Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows.

  • Drive technical excellence by recommending best practices, evaluating production methods, and identifying new tools and solutions.

  • Mentor and support team members by sharing expertise in rigging, skinning, animation pipelines, and engine integration.

  • Optimize animation content and provide production support, including performance optimization across platforms and motion capture assistance when required.

What we’re looking for:

  • 5-9 years of experience in technical animation within game development.
  • Strong expertise in 3D animation, including animation workflows and best practices.
  • Proficiency with game engines and DCC tools: Unreal Engine, Unity, Maya, Blender, MotionBuilder, and DaVinci Resolve.
  • Programming skills in Python and C++ to support animation tools, pipelines, and systems.
  • Experience creating and working with rigging and Anim Graph systems, with a solid understanding of their implementation.
  • Strong grasp of animation principles and biomechanics, enabling realistic movement and high-quality character deformation.

Dans ce rôle tu devras  :

  • Créer et optimiser des systèmes de rigging et de skinning pour des personnages et des assets de complexité variée, tout en respectant les contraintes techniques;
  • Concevoir, implanter et maintenir des systèmes, pipelines et processus d’animation afin d’assurer une intégration fluide dans les moteurs de jeu;
  • Développer des outils et des scripts d’animation pour automatiser les tâches, améliorer l’efficacité et optimiser les flux de production;
  • Promouvoir l’excellence technique en recommandant les meilleures pratiques, en évaluant les méthodes de production et en proposant de nouveaux outils et solutions;
  • Accompagner et mentorer les membres de l’équipe en partageant son expertise en rigging, skinning, pipelines d’animation et intégration en moteur;
  • Optimiser le contenu et les systèmes d’animation, tout en offrant un soutien à la production, notamment pour la performance multiplateforme et la capture de mouvement lorsque requis.

Ce que nous recherchons :

  • 5 à 9 ans d’expérience en animation technique dans l’industrie du jeu vidéo;

  • Excellente maîtrise de l’animation 3D, de ses processus et de ses meilleures pratiques;

  • Maîtrise des moteurs de jeu et logiciels de création numérique (DCC) : Unreal Engine, Unity, Maya, Blender, MotionBuilder et DaVinci Resolve;

  • Solides compétences en programmation avec Python et C++ pour le développement d’outils, de systèmes et de pipelines d’animation;

  • Expérience avec les systèmes de rigging et les Anim Graphs, incluant leur conception, leur mise en œuvre et leur utilisation;

  • Bonne compréhension des principes fondamentaux de l’animation et de la biomécanique, permettant de produire des mouvements réalistes et des déformations de haute qualité.

Rejoins l’équipe de Dead by Daylight en tant qu’Animateur technique principal et contribue à façonner la prochaine décennie de notre franchise phare.

DbD est un jeu en service continu comptant plus de 60 millions de joueurs et une décennie de systèmes d’animation accumulés. Tu travailleras sur une refonte fondamentale de notre pipeline d’animation existant, tout en contribuant à des projets de R\&D de nouvelle génération basés sur les MetaHumans, le Motion Matching, des Control Rigs modulaires et la personnalisation de meshes en temps réel.

Tu collaboreras avec notre équipe d’animation technique afin de concevoir et faire évoluer le pipeline d’animation pour les MetaHumans, l’animation faciale, les fonctionnalités de gameplay et l’IK en jeu — en prenant en charge les outils et leur intégration dans d’Unreal Engine, afin de permettre aux animateurs de livrer une qualité AAA pour les personnages, qu’il s’agisse des Tueurs ou des Survivants.

Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

Vacancy posted 20 days ago
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