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Senior Gameplay Animator (First-Person) - [Far Cry]

Full-time

Ubisoft



Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description



As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do

  • Create  first-person animations that follow the visual language defined by the  Animation Director and respect  game design constraints .
  • Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references .
  • Process and enhance  motion capture data , which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail.
  • Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers.
  • Test, review, and iterate on  animation systems directly in-game .
  • Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level .
  • Take ownership of the  final in-game feel of your work, which is the primary measure of animation quality.

Qualifications

  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and  first-person animation systems (FPS) .
  • Strong expertise in  motion capture data processing .
  • A sharp eye for  visual quality and detail .
  • An  open and collaborative mindset , with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering  high-quality work .
  • Flexibility and resilience when adapting to  production changes .
  • A passion for  teamwork and sharing ideas in a creative environment.
  • Solid understanding of  technical constraints related to game engine integration.
  • Ability to work effectively in a  multidisciplinary team while aligning with artistic and technical visions.
  • Familiarity with  MotionBuilder is a plus.
  • Experience working on a  shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your  CV highlighting your experience and skills.

Vacancy posted 11 hours ago
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