Senior Level Designer
PlayStation Global
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
//ENGLISH VERSION WILL FOLLOW //
Haven Studios est un studio de développement de jeux vidéo basé à Montréal. En mai 2021, nous nous sommes embarqués dans un voyage pour créer Haven en tant que petite équipe avec de grandes ambitions. Notre objectif était de bâtir un studio composé de personnes exceptionnelles où, ensemble, nous pourrions créer le genre de jeux que nous avons toujours voulu créer - des jeux auxquels nous avons toujours souhaité jouer. Chez Haven, nous pensons que la bienveillance, l'adaptabilité et un optimisme sans faille permettent d'atteindre l'excellence créative. Nous sommes un studio hybride qui favorise la flexibilité, la concentration et la collaboration de nos équipes.
Haven a rejoint la famille PlayStation Studios en tant que première équipe de développement de jeux Sony au Canada en 2022.
Titre de poste : Concepteur ·trice de niveaux Senior
Nous sommes à la recherche d’un ·e Concepteur ·trice de niveaux Senior pour se joindre à notre équipe. Vous serez responsable du processus de bout en bout pour les niveaux joueur contre joueur (JcJ) et les niveaux intérieurs afin de créer une jouabilité exceptionnelle et d’appuyer le concept global du jeu. Vous collaborez étroitement avec les spécialistes des diverses disciplines au sein de l’équipe et vous tirerez parti de votre passion envers la conception pour inspirer vos collègues, en utilisant la rétroaction et les données pour créer du contenu amusant et stimulant.
Reporting
Le·la Concepteur·trice de niveaux Senior relèvera du · de la Directeur ·trice de la production.
Responsabilités et tâches
Concevoir, mettre en œuvre et itérer les niveaux joueur contre jouer sur les niveaux intérieurs JcJ et Bac à sable
Travailler avec l’équipe de conception à l’établissement des fonctionnalités prioritaires, à la validation de la qualité du jeu et à la livraison des tâches dans les délais requis.
Processus de création de cartes et connaissances en architecture
Évaluer la jouabilité et la fluidité pour s’assurer que l’expérience de jeu voulue a été créée.
Utiliser la rétroaction et les données pour assurer le maintien et le développement continu de contenu pour les niveaux.
Passer en revue le travail effectué et fournir une rétroaction positive.
Participer à la conception et à l’élaboration d’outils d’édition de niveaux personnalisés et de scripts de base.
Travailler en étroite collaboration avec les spécialistes des diverses disciplines dans tous les aspects du processus de développement pour assurer la réalisation du concept.
Collaborer avec l’ensemble de l’équipe à la résolution des défis de conception.
Corriger les bogues de conception.
Expérience et compétences
Au moins cinq années d’expérience dans un rôle connexe
Livraison d’au moins un jeu pour console AAA
Solides aptitudes en réflexion analytique et critique pour assurer la révision et l’évaluation des niveaux en fonction des critères de conception
Bonne compréhension de la fluidité et du rythme d’un jeu
Expérience en équilibrage de systèmes de jouabilité
Connaissance des outils d’édition de niveau et des langages de script
Bonnes compétences en documentation et souci du détail
Excellentes aptitudes pour la collaboration et facilité à communiquer les idées et les concepts aux spécialistes de toutes les disciplines
Qualifications recherchées
Connaissance des outils d’édition de niveau et des langages de script Unreal
Connaissance des outils de modélisation 3D
// ENGLISH VERSION //
Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.
Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come.
Position – Senior Level Designer
We are looking for an experienced Senior Level Designer to join the Haven Entertainment Studios project team. The Senior Level Designer will have end-to-end responsibility for PVP and Interiors, crafting exceptional experiences for the player and supporting the overall design vision for the game. You will collaborate closely with several disciplines across the team and leverage your passion for design to inspire those around you, using feedback and data to create fun and challenging content.
Reporting
The Senior Level Designer will report to the Producer.
Responsibilities and Duties
Design, implement and iterate on PVP Sandbox and interior levels.
Work with the design team to prioritize features, validate the game’s quality, and ensure the timely delivery of tasks.
Assess gameplay and flow to ensure desired player experience is achieved.
Use feedback and data to maintain and drive the continual development of level content.
Review work and provide constructive feedback.
Assist with the design and development of custom level editing tools and basic scripting.
Work closely across disciplines on all aspects of the development process to ensure design vision is realized.
Collaborate with the team at large to resolve design challenges.
Fix design bugs.
Experience and Skills Required
5+ years experience in related role.
Shipped at least one AAA console title.
Map creation process and architecture knowledge.
Strong analytical and critical thinking skills to review and assess levels against design criteria.
A good awareness of the flow and pace of a game.
Experience balancing gameplay systems.
Knowledge of level editing tools and scripting languages.
Good documentation skills and attention to detail.
Excellent collaboration skills and at ease communicating design ideas and concepts across all disciplines.
Preferred Qualifications
Knowledge of Unreal level editing tools and scripting languages.
Familiarity with 3D modelling tools.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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