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Graphics Programmer

Full-time

Larian Studios

(Version française ci-dessous)

 

Graphics Programmer

 


With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities


  • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).

  • Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.

  • Debug and optimize code to hit quality and performance targets

  • Document code features.

Requirements 


  • Thorough knowledge of C++.

  • Strong technical background (bachelor’s degree or comparable experience).

  • Passion for making and playing great games.

  • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.

  • Experience with a wide range of CPU and GPU profiling tools.

  • Experience with particle system algorithms, including GPU particle implementations.

  • Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages

  • .Multi threading should be second nature.

  • Excellent software design and problem-solving skills.

  • Excellent software debugging skills.

  • You are a team player and willing to take responsibility.

  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

  • Fluent in English, both spoken and written*

Nice to haves: 


  • C# experience

  • Shipped game/console titles strong plus

What we offer:


  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

  • An open, collaborative environment where ideas are welcome and encouraged

  • A managerial team consisting of highly experienced game developers at the top of their fields

  • Sharing hobbies and passions with like-minded colleagues

  • Inclusive environment with many activities organized by the studios or the employees

  • Commitment to making the best game possible for the fans, including listening to community feedback

 

 

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

 

------------------------------------------

 

Programmeur de graphismes

 


Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un programmeur de graphismes qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.

Responsabilités


  • Maintenir et développer notre moteur propriétaire du côté des effets visuels (simulation de particules, matériaux, effets de post-traitement, processus de rendu/d’éclairage)

  • Travailler en étroite collaboration avec le département responsable des graphismes et des effets visuels afin de mettre en œuvre des effets visuels de grande qualité et d’agrandir notre bibliothèque de composants d’effets visuels existants

  • Déboguer et optimiser le code pour atteindre nos objectifs en termes de qualité et de performance

  • Documenter les fonctionnalités du code

Profil recherché 


  • Connaissance approfondie de C++

  • Solides connaissances techniques (baccalauréat ou expérience similaire)

  • Passion de faire, et de jouer à, des jeux exceptionnels

  • Une expérience avec des API graphiques modernes comme DirectX 12, Vulkan ou Metal

  • Une expérience avec un large éventail d’outils de profilage d’unité centrale et de processeur graphique

  • Une expérience avec les algorithmes de systèmes de particules, y compris l’implémentation de particules GPU

  • Excellentes connaissances des langages d’ombrage et expérience dans l’écriture d’algorithmes GPU complexes à l’aide de langages d’ombrage

  • Le multithread devrait être un réflexe

  • Excellentes compétences de conception logicielle et de résolution de problème

  • Excellentes compétences de débogage logiciel

  • Passion du travail en équipe et volonté d’assumer ses responsabilités

  • Ceci est un poste à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration et de créativité.

  • Maîtrise courante de l’anglais, à l’écrit comme à l’oral*

Éléments appréciés 


  • Une expérience en C#

  • Gros avantage : avoir lancé plusieurs jeux/titres sur console

Ce que nous proposons


  • Une équipe internationale de plus de 500 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise

  • Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues

  • Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art

  • Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps

  • Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés

  • Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté

 

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.

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