Artiste en Éclairage / Lighting Artist - Feature Animation (Short-Term)
$1600 - $2000 per weekBardel Entertainment
Depuis plus de 35 ans, Bardel Entertainment ne cesse de grandir et d’évoluer, tout en restant fidèle à ses racines créatives et à l’art de l’animation. Notre quête d’idées nouvelles, de techniques innovantes et de technologies de pointe est guidée par la conviction qu’ensemble, grâce à la créativité et à la collaboration, tout est possible. Si vous souhaitez faire partie d’un environnement qui vous encourage à expérimenter, apprendre et contribuer à des projets passionnants, rejoignez-nous.
For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation. Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything. If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us.
En tant qu’Artiste en Éclairage / Lighting Artist, vous jouerez un rôle essentiel pour donner vie à nos mondes animés. In this role, you will help shape the visual mood, atmosphere, and storytelling impact of a feature animation project by partnering closely with creative and technical teams and contributing to work that meets a high bar for artistic and production quality.
Responsibilities
Ce que vous ferez :
- Créer et affiner les configurations d’éclairage pour les personnages, les accessoires et les environnements dans Blender , en veillant à ce que les plans respectent la vision artistique, le style visuel et les objectifs narratifs du projet.
- Collaborer avec les autres départements afin d’optimiser l’éclairage et les scènes pour le rendu, en assurant l’efficacité tout en maintenant la qualité visuelle et la cohérence entre les plans.
- Travailler en étroite collaboration avec le Superviseur CG, les Leads et les autres départements afin d’assurer la continuité de l’éclairage, du shading, des couleurs et de l’ambiance tout au long du projet.
- Identifier et résoudre les problèmes techniques liés à l’éclairage, au shading et au rendu dans Blender , et mettre en œuvre des solutions créatives pour les surmonter.
- Travailler avec les templates, outils et workflows d’éclairage existants, en contribuant lorsque pertinent à leur amélioration afin d’accroître l’efficacité, la cohérence et la qualité.
- Gérer les tâches liées à l’éclairage et au rendu, notamment la configuration des paramètres et des passes de rendu appropriés, l’optimisation des scènes et l’assurance de temps de rendu efficaces.
- Effectuer des contrôles de qualité rigoureux afin de s’assurer que les plans finaux respectent les standards artistiques et techniques du projet, en portant une attention particulière à la qualité et à la cohérence visuelles du style stylisé.
What you’ll be doing:
- Create and refine lighting setups for characters, props, and environments in Blender , ensuring shots meet the project's artistic vision, visual style, and storytelling goals.
- Collaborate with other departments to optimize lighting and scenes for rendering, ensuring efficiency while maintaining visual quality and consistency across shots.
- Work closely with the CG Supervisor, Leads, and other departments to maintain continuity of lighting, shading, colour, and mood throughout the project.
- Identify and troubleshoot technical issues related to lighting, shading, and rendering in Blender , and implement creative solutions to overcome them.
- Work within established lighting templates, tools, and workflows, contributing to improvements where appropriate to enhance efficiency, consistency, and quality.
- Manage lighting and rendering tasks, including setting up appropriate render settings and passes, optimizing scenes, and ensuring efficient render times.
- Conduct rigorous quality-control checks to ensure that final shots meet the project's artistic and technical standards, with particular attention to the visual quality and consistency of the stylized look.
Requirements
Ce que vous apporterez :
- 3 ans ou plus d’expérience professionnelle en tant qu’Artiste éclairage dans l’industrie de l’animation ou des effets visuels, avec une expérience en animation de longs métrages fortement souhaitée.
- Bonne maîtrise de Blender , particulièrement pour l’éclairage et le rendu dans un environnement de production.
- Expérience avec des templates d’éclairage, des pipelines de production et des workflows établis; une expérience avec des pipelines basés sur Blender constitue un atout.
- Excellente compréhension de la théorie des couleurs, de la composition, de la cinématographie et des principes d’éclairage , avec la capacité de les appliquer à l’animation stylisée.
- Bonne compréhension des matériaux, du shading, des paramètres de rendu et de la relation entre l’éclairage et le look development , idéalement dans Blender.
- Familiarité avec les workflows de compositing et des logiciels tels que Nuke ou un équivalent.
- Expérience ou intérêt pour l’animation stylisée.
- Disponibilité pour commencer dès que possible dans le cadre d’un mandat de 8 semaines.
- Être basé(e) en Colombie-Britannique ou au Québec, Canada, constitue un atout.
- Un reel d’éclairage démontrant un travail de qualité dans Blender constitue un atout.
What you’ll bring:
- 3+ years of professional experience as a Lighting Artist in the animation or visual effects industry, with feature animation experience strongly preferred.
- Working proficiency in Blender , particularly lighting and rendering within a production environment.
- Experience working with established lighting templates, production pipelines, and workflows; experience with Blender-based pipelines is an asset.
- Strong understanding of colour theory, composition, cinematography, and lighting principles , with the ability to apply them to stylized animation.
- Strong understanding of materials, shading, render settings, and the relationship between lighting and look development , preferably in Blender.
- Familiarity with compositing workflows and software such as Nuke or equivalent.
- Experience or interest in stylized animation.
- Availability to start as soon as possible for an 8-week engagement.
- Being based in British Columbia or Quebec, Canada is a plus.
- A professional lighting reel demonstrating strong work in Blender is a bonus.
Benefits
Échelle de salaires : $1,600 - 2,000 CAD par semaine
L'échelle de salaires indiquée reflète nos attentes actuelles pour ces postes à la date de publication de cette annonce. Votre offre de salaire finale prendra en compte plusieurs facteurs clés, y compris votre formation, vos qualifications, certifications, expérience, compétences, localisation géographique, ainsi que les besoins et exigences de l'entreprise.
Un environnement de travail flexible, une assurance santé et bien-être étendue dès le premier jour, et un programme de contrepartie pour les REER ne sont que quelques-uns des avantages offerts aux employés. Pour plus de détails, consultez notre site web .
Si cela vous semble correspondre, qu'attendez-vous ? Envoyez-nous votre candidature !
Pay Range: $1,600 - 2,000 CAD per week
This salary range provided reflects our current expectations for these roles as of this posting’s date. Your final salary offer will consider various key factors, including your education, qualifications, certifications, experience, skills, geographical location, as well as the needs and requirements of the business.
Flexible work environment, Extended Health and Wellness from day 1, RRSP matching are just some of the employee benefits. For more details, check out our website .
If this seems like a good fit, what are you waiting for, get your application in!
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