3D Animator (Mobile Game)
$55k - $90k per yearIgg.com Canada
About IGG Canada
IGG Canada is a premium mobile game and video production studio located at 988 West Broadway, Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains, and English Bay, our studio provides a spacious, high-tech, and inspiring environment for creativity and collaboration.
IGG Canada is a division of IGG (I Got Games), a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Founded in 2006, IGG has grown into a leading global game developer and publisher, with studios and operations across China, the Philippines, Singapore, the United States, and Canada, where IGG established its Canadian studio in 2013.
IGG has built a global presence through strategic partnerships with major gaming platforms, including Facebook, iOS, Amazon, Google Play, Kongregate, and others. Today, our games reach millions of players around the world.
If you are passionate about creating mobile games for a global audience and want to become an integral member of our Canadian team, we would love to hear from you!
About the Role
We are seeking a skilled 3D Animator to join our dynamic art team. In this role, you will create high-quality animations for real-time 3D game assets, bringing characters and gameplay experiences to life while supporting the project's overall artistic vision.
Position: 3D Animator
Game Project: Join our talented team to work on a 3D simulation mobile game!
Report to: Lead 3D Animator
Hiring Level: Experienced
Start Date: ASAP
Location: 988 West Broadway, Vancouver, BC V5Z 1K7 (Fully on-site)
Salary Range: $55,000 - $90,000 annually, negotiable and commensurate with skills and experience
Hiring Process
- Resume and portfolio/showreel review
- Art test to demonstrate your skills and approach to the role
- Interviews to meet the team and discuss your experience and qualifications
- Professional reference check conducted with your consent
- Formal offer subject to satisfactory reference check results and internal approval
Employment Terms
- Less than 1 year of relevant experience: Initial 3-month contract
- 1-3 years of relevant experience: Initial 1-year contract
- More than 3 years of relevant experience: Permanent position
Contract durations are subject to individual assessment and may vary based on specific qualifications and experience.
Job Responsibilities
- Develop high-quality animations for real-time 3D game assets, including short cycles, locomotion cycles, and cinematic cutscenes.
- Collaborate in the animation design process by defining references, brainstorming ideas, and validating concepts.
- Produce visually compelling animations for in-game characters using the Unity engine.
- Rig characters and other in-game assets utilizing our proprietary studio tools.
- Actively participate in team meetings and discussions, working closely with the Lead Animator and Creative Director.
- Collaborate with art, design, and programming teams to enhance and refine the animation workflow.
- Research and implement new animation techniques and best practices to improve our production pipeline.
- Using AI tools to speed up the workflow and create visual references for animation.
- Perform additional tasks as assigned by the team.
Requirements
- 5+ years of professional character animation experience using Maya.
- Proficient with auto-rigging tools and character rigging, with the ability to work independently.
- Demonstrated experience working in Unity, with at least one shipped game title.
- Exceptional skills in 3D character animation for bipedal and humanoid figures, as well as other organic forms..
- Willingness and aptitude to learn 2D animation in Spine for in-game use.
- In-depth knowledge of gameplay animation technologies and production tools.
- Enthusiasm for learning new workflows and continuously improving production processes.
- Excellent written and verbal communication skills.
- Proven track record of delivering high-quality work under tight deadlines in a fast-paced setting.
Bonus to Have
- Experience with motion capture (Mocap).
- Experience in game visual effects (VFX).
- Traditional hand drawing skills.
What We Offer
- 13 days of accrued paid vacation and 5 paid sick days annually.
- Comprehensive health, dental, vision, and prescription coverage after 3 months.
- Active Living Benefit and Training/Development fee reimbursement after 3 months.
- Paid statutory holidays.
- Paid holiday closure between Christmas and New Year's.
- RRSP matching after 1 year.
- Monthly commuter allowance after 3 months.
- Monthly team lunches.
- Festival bonuses and gifts.
- Gifts for employees’ children.
- Employee referral bonuses.
Office & Team Perks
- Bike parking at the office and company-paid parking.
- Regular working hours from 10 a.m. to 6 p.m., including a paid lunch break.
- On-site entertainment facilities and gym.
- Casual dress code.
- Employee discounts at nearby restaurants and cafés through company partnerships.
- Employee-led clubs, social activities, and community initiatives supported by company funding.
- Snacks and drinks provided.
Join Our Team
If you are a creative artist with a passion for translating a vision into compelling artwork, we invite you to join our team and contribute to our exciting projects.
Please submit your portfolio along with your application. We look forward to seeing your work!
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