People Can Fly hiring Lead Lighting Artist - Remote
$120k - $150k per yearPeople Can Fly
About Us
People Can Fly is one of the world’s leading independent AAA game development studios. With 20+ years of experience, we’ve built acclaimed titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders . Our global team spans across Poland, the UK, Ireland, the US, and Canada — with flexible remote work opportunities worldwide.
We are among the most experienced Unreal Engine studios, continuously evolving with in-house innovations like the PCF Framework . Currently, we’re working on several exciting projects including Gemini (with Square Enix), Gears of War: E-Day (with Microsoft), Project Echo (with Krafton), and multiple self-published and VR titles.
Join us to push creative boundaries and help shape the next generation of action games for players worldwide.
Role Overview
As a Lead Lighting Artist , you’ll be responsible for delivering high-quality lighting that enhances both playable levels and cinematics, staying true to the Art Director’s vision. You’ll also lead and mentor a talented lighting team, ensuring artistic excellence, technical performance, and efficient collaboration across departments.
Key Responsibilities
Leadership & Direction
Lead, mentor, and inspire a team of Lighting Artists to achieve the best creative and professional outcomes.
Maintain visual direction and set lighting quality standards.
Support narrative storytelling through effective use of light, mood, and color.
Establish workflows, pipelines, and review processes.
Production & Quality
Light scenes, levels, and cinematics based on concept art and references.
Ensure timely delivery of high-quality lighting while balancing performance budgets.
Supervise bug fixes, R&D case studies, and knowledge base documentation.
Work closely with production on task assignments and schedules.
Collaboration & Communication
Partner with Tech Art, VFX, Level Design, and Engineering teams to optimize lighting solutions.
Drive R&D initiatives to explore new techniques and improve workflows.
Communicate effectively across departments and with project stakeholders.
Participate in recruitment, onboarding, and performance reviews.
Artistic & Technical Excellence
Profile and optimize lighting setups for characters, environments, and cinematics.
Stay current with industry trends in lighting for games and film.
Develop complete lighting systems using Unreal Engine Blueprints and other tools.
Handle special-case lighting setups with creative problem-solving.
Qualifications
Strong portfolio showcasing world-class AAA lighting work.
7+ years in console/PC game development, including 5+ years with Unreal Engine.
Previous leadership/mentorship experience in lighting roles.
Expertise in real-time lighting, PBR workflows, and optimization for current-gen consoles.
Proficiency with Maya, Max, ZBrush, Photoshop (or equivalents).
Understanding of photography fundamentals (EV, ISO, shutter speed, composition).
Ability to create lighting-related assets (textures, HDR maps, IES profiles, materials, scripts).
Strong communication and collaboration skills in English.
Self-motivated with proven ability to adapt and innovate.
What We Offer (Canada)
100% employer-paid benefits (medical, dental, vision, orthodontics).
Up to $1000/year per service in health coverage, plus family/individual plans.
4% RRSP matching (vested from day one).
20 vacation days + 5 paid sick days.
Paid winter holiday week.
Free virtual health & mental wellness support (for employees & dependents).
Global career growth opportunities in a passionate, creative team.
✨ Be part of shaping the future of AAA action games. Apply now and join People Can Fly!
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