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Electronic Arts hiring Senior Concept Artist, Canada

$114.3k - $156.2k per year

Electronic Arts

Electronic Arts (EA) and the powerhouse team at Ripple Effect are seeking a world-class Senior Concept Artist to help define the next era of the Battlefield franchise. This role is a cornerstone of the visual development pipeline, tasked with shaping the visual identity of immersive worlds, high-tech hardware, and iconic characters for the most ambitious launch in franchise history.

As a Senior Artist within the newly unified Battlefield Studios —a collaborative force including DICE, Criterion, and Motive—you will lead by example, utilizing a hybrid workflow of 2D illustration and 3D modeling to establish a photo-realistic creative vision. This is a chance to leave your mark on a storied franchise with over 100 million players and a legacy of uncompromising tactical warfare.

Job Overview: Senior Concept Artist

Category

Details

Company Name

Electronic Arts (EA) Studios – Ripple Effect

Franchise / Project

Battlefield Universe (Inc. Battlefield 6 & REDSEC )

Job Title

Senior Concept Artist

Location

Vancouver (Great Northern Way), BC, Canada

Work Model

Hybrid (Studio Presence & Remote Flexibility)

Employment Type

Full-time / Regular Employee

Reporting Line

Art Line Director

Compensation & Comprehensive Benefits as Senior Concept Artist

Electronic Arts believes that world-class talent should be met with world-class support. The compensation package is holistic, focusing on financial, emotional, and physical well-being.

Component

Estimated Range / Details

Annual Salary Range

$114,300 – $156,200 CAD (BC Specific)

Vacation

3 weeks per year (starting), plus 10 sick days

Family Leave

100% base salary top-up for Maternity (12 wks) & Parental (4 wks)

Retirement

Competitive Retirement Plan for regular full-time employees

Insurance

Extended Health, Dental, Vision, Life, and Disability coverage

EA Perks

Complimentary games, mental well-being support, and learning space

The Mission: Defining the Connected Battlefield Universe

The Battlefield franchise is entering its most expansive chapter yet. We are building a connected universe that spans across multiple titles, including the highly anticipated Battlefield 6 and the groundbreaking Battlefield REDSEC .

At Ripple Effect , our culture is built on the idea that “everyone is part of the story.” We are a team where creativity thrives and ideas matter. As a Senior Concept Artist, you won’t just be drawing assets; you will be problem-solving the “unknown.” You will partner with Creative and Design Directors to explore new locales, tactical hardware, and character archetypes that stay true to the unique DNA of Battlefield —all-out warfare, destruction, and immersion.

Detailed Job Description for Senior Concept Artist

The Senior Concept Artist is a “Lead by Doing” role. You are not responsible for administrative tasking; instead, your primary focus is the creation of high-fidelity visual targets that inspire the entire development team. You will use every tool at your disposal—from classical painting and photobashing to 3D block-outs in Unreal Engine or Blender—to prove that a concept works both aesthetically and functionally.

Key Responsibilities

1. Visual Target & Mood Creation

  • Creative Vision: Develop “hero” illustrations that establish the mood, tone, and lighting for new maps and environments.
  • Stylistic Evolution: Collaborate with Art Directors to refine style guides, ensuring that every asset produced—whether in-house or externally—feels like it belongs in the Battlefield universe.

2. Asset Design & Readability

  • Blueprint Ready: Create detailed, readable designs for characters, props, weapons, and vehicles. Your work must be clear enough for 3D Environment and Character Artists to translate into game-ready assets without ambiguity.
  • Industrial Design: Apply a functional, “tacticool” lens to hardware. If you design a vehicle or a weapon, it should look like it functions realistically within the game’s world.

3. Level & Environment Partnership

  • Paint-overs: Work directly with Level Designers to provide paint-overs of existing “grey-box” or low-poly geometry. This helps environment artists understand the final intended texture, story, and detail of a space.
  • Research & Iteration: Conduct extensive research into military locales, modern architecture, and futuristic hardware to ensure authenticity.

4. External & Leadership Support

  • Vendor Collaboration: Draft creative briefs for external partner studios. You will provide constructive artistic feedback and “redlines” to ensure their work meets EA’s quality bar.

  • Stakeholder Communication: Support senior leadership by creating high-impact visuals for milestone reviews and stakeholder presentations. You are the visual storyteller for the project’s progress.

Qualifications: What You Bring to Ripple Effect

Professional Experience

  • Industry Veteran: A minimum of 5+ years of professional experience in the video game industry specifically as a Concept Artist.
  • Production Knowledge: You understand the “how” of game development. You know where your work fits into the pipeline and have strong instincts for estimating how long a task will take.

Artistic Mastery

  • Foundational Excellence: An elite-tier portfolio that demonstrates a mastery of anatomy, perspective, color theory, and cinematic lighting.
  • The “Battlefield” Eye: A demonstrated interest in (and aptitude for) military hardware, tactical gear, and industrial shape language.
  • Hybrid Workflow:
    • Expert: Adobe Photoshop (Painting/Photobashing).

    • Proficient: 3D DCC tools such as Blender, Unreal Engine, or Cinema4D . Using 3D to establish perspective and lighting in your concepts is a mandatory part of our workflow.

Leadership & Mindset

  • Documentation: A willingness to document your process and create guides that help others.
  • Collaborative Spirit: You thrive when working with Leads of other disciplines (VFX, Lighting, Design) and have a genuine desire to mentor and develop junior artists.
  • Resilience: You view feedback as a tool for improvement and are comfortable iterating through multiple versions of an idea to find the “perfect” solution.

Why Vancouver & EA Ripple Effect?

Located at Great Northern Way , our Vancouver studio is a hub for innovation in one of the most beautiful cities in the world.

  • Adaptive Environment: Our hybrid model allows you to balance the energy of the studio with the focus of your home environment.
  • Growth Opportunities: EA is a global company. We provide the space for you to experiment, learn new tools, and move across projects as your career evolves.
  • Inclusive Culture: We are an equal opportunity employer that values adaptability and curiosity. We celebrate diverse perspectives and believe they are key to creating games that resonate globally.

How to Apply

Are you ready to define the future of the FPS genre?

Required Application Materials:

  1. Resume: Detailing your 5+ years of industry experience and shipped titles.
  2. Portfolio: A link to your work showcasing your best concept art. Please include examples of 3D-integrated workflows (e.g., 3D block-outs with 2D paint-overs).

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

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