Roarty Digital | Senior 3D Character Artist
$65k - $95k per yearRoarty Digital
Roarty Digital is an elite external development studio specializing in high-end character creation for world-class AAA video games and cinematic projects. We are a team of passionate creators who push the boundaries of realism and digital human technology. We are currently seeking an excited, driven, and exceptionally talented 3D Character Artist to join our global team.
If you are an 3D Character Artist who obsesses over the micro-details of skin pores, the intricate folds of heavy fabric, and the structural accuracy of human anatomy, we want to see your work. This is a role where you will contribute to “world-class” projects, helping us set the gold standard for real-time character art.
Job Overview: Senior 3D Character Artist
CategoryDetails
OrganizationRoarty Digital
RoleSenior 3D Character Artist (Realistic Focus)
LocationRemote (Global Applicants Welcome)
Employment TypeFull-Time
Experience Requirement3+ Years in Games or VFX Industry
Expected Salary Range$65,000 – $95,000 USD (Based on portfolio and location)
Core Software StackUnreal Engine, Maya, ZBrush, Substance Painter, Marvelous Designer
The Vision of the Role
At Roarty Digital, the Character Artist is at the heart of our production. You won’t just be “making models”; you will be breathing life into digital humans and creatures. We are looking for an artist skilled in creating highly detailed, real-time assets that blur the line between game-play and cinema.
In this position, you will build on your existing skillset while pitching in across all aspects of the character pipeline—from high-poly sculpting and intricate cloth simulation to low-poly optimization and engine-ready material setup. You will work alongside some of the best leads in the business to deliver stunning characters for the industry’s most anticipated titles.
Primary Responsibilities as 3D Character Artist
1. High-Fidelity Character Sculpting
- Anatomical Mastery: Creating realistic human and creature models with a deep understanding of skeletal structure, musculature, and skin tension.
- Surface Detailing: Utilizing ZBrush or Mudbox to sculpt micro-surface details, including wrinkles, pores, and scars, ensuring the highest level of realism.
2. Advanced Cloth & Costume Creation
- Marvelous Designer Workflow: Designing and simulating realistic clothing. You must understand how different fabrics drape, fold, and react to body movement.
- Technical Hard Surface: Creating realistic accessories, armor, and gear that complement the organic character sculpts.
3. Real-Time Pipeline Management
- Retopology & UVs: Crafting clean, efficient low-poly game meshes that maintain the silhouette of the high-poly sculpt while staying within technical budgets.
- Texturing & Shading: Creating PBR (Physically Based Rendering) textures in Substance Painter that respond accurately to lighting environments.
- Unreal Engine Integration: Setting up characters within UE , including material instances, texture optimization, and ensuring the asset looks “stunning” in the final engine environment.
4. Collaborative Production
- Team Synergy: Actively participating in critiques and team meetings. You are a “team player” who values collective success over individual ego.
- Communication: Clearly articulating technical hurdles and creative choices to leads and project managers, especially in a remote work environment.
Required Skills & Technical Competencies
Exceptional Portfolio: A showcase of work that demonstrates a mastery of Realism . We are looking for high-quality, real-time assets that look indistinguishable from film-quality renders.
Software Proficiency: * Maya: For scene assembly, retopology, and UV mapping.
ZBrush/Mudbox: For organic and high-poly sculpting.
Substance Painter: For advanced texturing and material definition.
Marvelous Designer: For realistic garment creation.
- Engine Knowledge: A mandatory, “must-have” understanding of Unreal Engine (UE) .
- The “Real-Time” Mindset: A very strong understanding of the full workflow: Hi-poly to low-poly, baking maps (Normal, AO, Curvature), and material application.
- Experience: 3+ years of professional experience or a specialized post-secondary education in a related field.
Preferred Qualifications (The Plus Factor)
While not strictly required, we are highly interested in candidates who possess:
Grooming Skills: Knowledge of hair creation for real-time (using XGen, Ornatrix, or UE Groom).
Cinematic Experience: Background in creating assets for post-production or high-end cinematic trailers.
Cross-Disciplinary Knowledge: A basic understanding of rigging or skinning to ensure your models are “deformation-friendly.”
Why Roarty Digital?
Roarty Digital offer a culture of excellence, flexibility, and growth.
100% Remote: Work from the comfort of your home, regardless of your time zone, while staying connected through our robust digital pipeline.
Top-Tier Projects: Gain credits on world-class AAA games and cinematic IPs.
Professional Growth: We encourage our artists to constantly evolve. You will have access to the latest tools and internal workshops.
Supportive Environment: We believe in motivation and drive, but we also believe in supporting our artists to prevent burnout.
Application & Selection Process
Roarty Digital take our hiring seriously. After submitting your application, please be prepared to answer a series of specific questions regarding your software expertise and current status. There are no right or wrong answers—we simply value truthfulness and directness to ensure we are the right fit for your career goals.
To Apply, please provide:
Link to your Portfolio/ArtStation: (Must highlight realistic characters).
Updated Resume: Highlighting your years of experience in the industry.
Software Checklist: A brief summary of your proficiency levels in Maya, ZBrush, and Unreal Engine.
Join Roarty Digital and help us define the future of digital characters. We look forward to seeing your vision!
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