VFX Artist (Splinter Cell Remake)
Ubisoft
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments. What you’ll do Collaborate with the leadership team to understand the overall creative vision and establish visual effect priorities Create real-time textures and particle effects for gameplay and scripted sequences Produce visual effects such as smoke , explosions , and other immersive in-game effects Create and integrate VFX for scripted events within the game experience Build environmental and cinematic effects using particle systems and textures Integrate VFX into the game engine Partner with the programming team to identify needs and develop tools Refine and optimize effects based on playtest results and feedback from cross-functional teams Work within technical constraints to deliver visually appealing and performant effects Collaborate effectively with production teams while managing tasks with a high level of ownership What you bring to the team Relevant experience creating VFX for video games with at least two shipped AAA titles Experience with the Snowdrop engine or another real-time game engine such as Unreal Engine Experience creating VFX for scripted events is an asset Experience with 2D art tools such as Photoshop , After Effects or Nuke , and 3D software such as Maya or 3DS Max Knowledge of procedural generation software such as Houdini and experience creating and optimizing shaders , considered an asset Strong organization, adaptability, and a collaborative mindset What to send our way Your CV highlighting relevant skills and experiences Portfolio or project links showcasing your process and best work This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable. Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
$120k - $155k per year
...boundaries, join our journey and help us create the unknown! Job Description As a Producer at Ubisoft Toronto, working on Splinter Cell, you’ll drive the development of the Object Bank mandates for the game. You’ll guide a multidisciplinary team to bring your...SuggestedLong term contractFull time- ...scripted gameplay moments and support animation systems for player characters and non-player characters in a third-person experience on Splinter Cell. What you’ll do Create high-quality third-person animations aligned with the visual direction defined by the Animation Director...SuggestedFull time
$60k - $75k per year
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$70k - $95k per year
...future opportunities. Business Unit : Curated Position : VFX Production Manager Location : Toronto, ON (Remote) *Pay Range... ...Manager will collaborate closely with the VFX Producer, artists, supervisors, and clients to ensure projects are delivered on time...Full timeTemporary workPart timeLocal areaRemote workShift work$90k - $105k per year
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