Chef d'équipe - Artiste de niveau / Lead Level Artist
Highdive
Rejoignez-nous dans notre voyage et aidez-nous à collaborer à notre nouveau jeu : Blood Message. Le jeu se déroule dans la Chine historique et propose un style visuel réaliste ainsi qu'un gameplay de combat traditionnel authentique. Le projet utilise Unreal Engine 5 et est co-développé en collaboration entre Montréal et notre studio principal en Chine.
Nous sommes un studio de co-développement de jeux vidéo basé à Montréal, au Canada, qui s'engage à offrir des expériences de jeu exceptionnelles. Notre équipe collabore étroitement avec notre siège social en Chine. Le poste est actuellement ouvert aux candidats de Montréal ou de Toronto.
En tant que Chef d'équipe - Artiste de niveau , vous serez le fer de lance de la création, de la conception et de l'intégration de niveaux visuellement captivants et axés sur le gameplay. En étroite collaboration avec le directeur artistique en Chine, les concepteurs de niveaux et les équipes pluridisciplinaires, vous veillerez à ce que la vision artistique s'aligne sur l'authenticité culturelle, l'efficacité technique et l'excellence du gameplay, en créant des environnements immersifs qui trouveront un écho auprès des joueurs du monde entier.
A quoi ressemblera ton quotidien :
- Leadership et vision artistiques : Collaborer avec le directeur artistique pour définir et mettre en œuvre la direction artistique des niveaux du jeu, en veillant à ce que les environnements soient visuellement saisissants, authentiques par rapport à la Chine historique et équilibrés par rapport aux fonctionnalités du jeu. Apporter des idées novatrices pour façonner le style visuel, en s'inspirant de l'histoire, de la culture, des films et de l'art chinois.
- Recherche et authenticité culturelle : Effectuer des recherches sur la géographie, l'architecture et les éléments culturels de la Chine historique afin de garantir l'authenticité de la conception des niveaux. Utilisez les documents de référence pour guider la licence artistique tout en conservant une esthétique unique et attrayante.
- Production de l'environnement : Superviser le pipeline de production de bout en bout pour l'art des niveaux, du concept au polissage final, en créant des niveaux luxuriants, parfaits au pixel près, qui soutiennent le style visuel réaliste de Blood Message. Veillez à ce que les environnements favorisent l'exploration, la narration et les mécanismes de jeu tels que le combat traditionnel et la traversée.
- Conception axée sur la narration : Travailler avec les concepteurs de niveaux, les équipes narratives et le directeur artistique pour créer des environnements qui soutiennent la narration grâce aux détails, à l'éclairage, à la composition et au contraste, en transmettant une profondeur émotionnelle et narrative alignée sur les thèmes du jeu.
- Direction d'équipe et mentorat : Diriger et encadrer une équipe d'artistes de niveau, en fournissant un retour d'information constructif, en fixant des normes de qualité et en favorisant un environnement de collaboration. Faire le lien entre le directeur artistique et l'équipe pour maintenir la cohérence visuelle, gérer la charge de travail et respecter les étapes du projet.
- Développement du pipeline et du flux de travail : Établir et maintenir des pipelines artistiques et des flux de travail efficaces pour la création de niveaux, l'optimisation et l'intégration dans Unreal Engine 5. Apporter des idées innovantes pour rationaliser les processus et assurer une collaboration transparente avec le studio basé en Chine.
- Collaboration interdisciplinaire : Favoriser la communication et la collaboration avec les concepteurs de niveaux, les programmeurs, les animateurs et les équipes d'assurance qualité afin d'équilibrer les mécanismes de jeu et la narration visuelle. Participer aux réunions de production pour identifier, prioriser et distribuer les tâches, afin d'assurer un flux de travail fluide et l'alignement avec les objectifs du studio chinois.
- Résolution de problèmes et innovation : Résoudre les problèmes artistiques et techniques, concevoir des solutions créatives pour maintenir l'excellence visuelle et la performance. Se tenir au courant des tendances du secteur et des avancées d'Unreal Engine 5 afin d'intégrer des techniques de pointe.
- Communication avec Chine : Fournir des mises à jour régulières sur l'avancement des travaux, partager des informations et maintenir une communication efficace avec le siège basé en Chine afin de garantir l'alignement sur la vision artistique, l'authenticité culturelle et les jalons du projet.
Les compétences que nous recherchons:
Expérience : 5 ans ou plus dans un rôle de Lead Level Artist ou un rôle similaire, avec une expérience prouvée dans la livraison de niveaux de haute qualité pour des titres AAA. Une expérience de plus de 8 ans dans le développement de jeux est un plus, en particulier dans des contextes historiques ou culturels spécifiques.
Compétences techniques :
- Maîtrise des logiciels 3D (par exemple, Blender, 3ds Max, ZBrush) et des moteurs de jeu (par exemple, Unreal Engine 5, Unity).
- Forte compréhension des principes de conception des niveaux, de la narration environnementale, de l'optimisation du flux de jeu et de l'optimisation des actifs pour la performance sur toutes les plateformes.
- Expertise en matière d'éclairage, de théorie des couleurs, de composition et de contraintes techniques telles que l'optimisation de la mémoire et du taux de rafraîchissement.
Compétences artistiques : Vision artistique exceptionnelle avec un sens aigu de la composition, de l'éclairage et de la théorie des couleurs, capable de créer des environnements immersifs et culturellement authentiques qui concilient le réalisme et les besoins du jeu.
Leadership : Compétences avérées en matière de leadership et de mentorat, avec une expérience de la gestion d'équipes, du feedback et du respect des calendriers. Capacité à faire le lien entre le directeur artistique et l'équipe, en favorisant la collaboration et la communication.
Collaboration : Solides compétences en communication orale et écrite pour travailler efficacement avec des équipes interdisciplinaires et le studio basé en Chine, afin d'assurer l'alignement sur les objectifs artistiques et techniques.
Portfolio : Un portfolio solide présentant des conceptions de niveaux et des environnements variés et de haute qualité, démontrant une expertise dans les styles visuels réalistes, la narration de l'environnement et la composition.
Connaissances culturelles : Une connaissance de l'histoire, de la culture ou de l'esthétique chinoise est fortement souhaitée pour garantir l'authenticité de Blood Message.
Compréhension de la méthode Agile : Forte compréhension des méthodologies Agile, en particulier Scrum, pour gérer les pipelines artistiques itératifs et faciliter la collaboration interdisciplinaire. Participer à la planification des sprints, aux réunions quotidiennes et aux rétrospectives pour aligner le niveau artistique sur les jalons du projet.
Pourquoi nous pourrions être la compagnie parfaite pour toi:
Nous offrons l’expérience unique de faire partie de la création d'une nouvelle équipe de jeu internationale en plein cœur de Montréal, qui bénéficie de la richesse de la diversité de ses membres et de l’échange culturel avec nos partenaires à Hangzhou.
Nous offrons également :
- Couverture d'assurance et télémédecine dès le 1er jour;
- Indemnité transports et repas;
- Prime de référencement;
- REER avec contribution de l'employeur.
Rejoins-nous pour travailler sur un projet ambitieux, dans une atmosphère unique de start-up et avec une équipe de développeurs de jeux passionnés et pleins d'énergie !
Lead Level Artist
Join us on our journey and help us collaborate towards our newly announced game: Blood Message. It is set in historical China and features a realistic visual style and authentic traditional combat gameplay. The project is making use of Unreal Engine 5 and is co-developed in collaboration between Montreal and our main studio in China.
We are a co-development video game studio based in Montreal, Canada, committed to delivering exceptional gaming experiences. Our team collaborates closely with our headquarters in China. The position is currently open to candidates in Montreal or Toronto.
Join our co-development video game studio in Montreal, Canada, as we collaborate with our headquarters in China to create Blood Message , an ambitious title set in historical China, featuring a realistic visual style and authentic traditional combat gameplay. Powered by Unreal Engine 5, this project aims to deliver exceptional gaming experiences for players, particularly in China. As the Lead Level Artist , you will spearhead the creation, design, and integration of visually captivating and gameplay-driven levels. Working closely with the Art Director in China, Level Designers, and cross-disciplinary teams, you will ensure the artistic vision aligns with cultural authenticity, technical efficiency, and gameplay excellence, crafting immersive environments that resonate with players worldwide.
What will you be doing:
- Artistic Leadership and Vision : Collaborate with the Art Director to define and implement the artistic direction for game levels, ensuring environments are visually striking, authentic to historical China, and balanced with gameplay functionality. Contribute innovative ideas to shape the visual style, drawing inspiration from Chinese history, culture, movies, and art.
- Research and Cultural Authenticity : Conduct research into historical Chinese geography, architecture, and cultural elements to ensure authenticity in level design. Use reference materials to guide artistic license while maintaining a unique and engaging aesthetic.
- Environment Production : Oversee the end-to-end production pipeline for level art, from concept to final polish, creating lush, pixel-perfect levels that support Blood Message ’s realistic visual style. Ensure environments enhance exploration, storytelling, and gameplay mechanics like traditional combat and traversal.
- Narrative-Driven Design : Work with Level Designers, narrative teams, and the Art Director to craft environments that support storytelling through details, lighting, composition, and contrast, conveying emotional and narrative depth aligned with the game’s themes.
- Team Leadership and Mentorship : Lead and mentor a team of level artists, providing constructive feedback, setting quality standards, and fostering a collaborative environment. Act as a bridge between the Art Director and the team to maintain visual consistency, manage workloads, and meet project milestones.
- Pipeline and Workflow Development : Establish and maintain efficient art pipelines and workflows for level creation, optimization, and integration into Unreal Engine 5. Contribute innovative ideas to streamline processes and ensure seamless collaboration with the China-based studio.
- Cross-Disciplinary Collaboration : Foster communication and collaboration with Level Designers, programmers, animators, and QA teams to balance gameplay mechanics and visual storytelling. Participate in production meetings to identify, prioritize, and distribute tasks, ensuring a smooth workflow and alignment with the China studio’s objectives.
- Problem-Solving and Innovation : Troubleshoot artistic and technical challenges, devising creative solutions to maintain visual excellence and performance. Stay updated on industry trends and Unreal Engine 5 advancements to incorporate cutting-edge techniques.
- Communication with China Studio : Provide regular progress updates, share information, and maintain effective communication with the China-based headquarters to ensure alignment on artistic vision, cultural authenticity, and project milestones.
The skills we’re looking for:
Experience : 5+ years in a Lead Level Artist or similar role, with a proven track record of delivering high-quality levels for AAA titles. 8+ years of overall game development experience is a plus, especially with historical or culturally specific settings.
Technical Skills :
- Proficiency in 3D software (e.g., Blender, 3ds Max, ZBrush) and game engines (e.g., Unreal Engine 5, Unity).
- Strong understanding of level design principles, environmental storytelling, gameplay flow optimization, and asset optimization for performance across platforms.
- Expertise in lighting, color theory, composition, and technical constraints like memory and frame rate optimization.
Artistic Skills : Exceptional artistic vision with a keen eye for composition, lighting, and color theory, capable of creating immersive, culturally authentic environments that balance realism and gameplay needs.
Leadership : Proven leadership and mentorship skills, with experience managing teams, providing feedback, and maintaining schedules. Ability to act as a bridge between the Art Director and the team, fostering collaboration and communication.
Collaboration : Strong verbal and written communication skills to work effectively with cross-disciplinary teams and the China-based studio, ensuring alignment on artistic and technical goals.
Portfolio : A robust portfolio showcasing diverse, high-quality level designs and environment art, demonstrating expertise in realistic visual styles, environmental storytelling, and composition.
Cultural Knowledge : Familiarity with Chinese history, culture, or aesthetics is highly desirable to ensure authenticity in Blood Message .
Agile Understanding : Strong understanding of Agile methodologies, particularly Scrum, to manage iterative art pipelines and facilitate cross-disciplinary collaboration. Participate in sprint planning, daily stand-ups, and retrospectives to align level art with project milestones.
Why could we be the perfect place for you:
We are Highdive, a NetEase Games ThunderFire development studio from Montreal. Bond by no borders, we create games that let us dive into pure emotions, together.
We also offer:
- The flexibility of working remotely or the comfort of our office,
- Insurance coverage and telemedicine from day one,
- Transportation and meal allowance,
- Referral bonus,
- RRSP with employer contribution.
Join us to work on an ambitious project, in a unique ‘Start-Up Atmosphere’ and with a team of passionate and energetic game developers!
Job Range: 140,000 - 190,000
Justification des exigences linguistiques
NetEase s'engage à favoriser un environnement de travail francophone pour ses employés au Québec. Tous les efforts ont été faits pour éviter d'exiger une langue autre que le français pour ce poste.
Cependant, la maîtrise de l'anglais est essentielle pour ce poste, car l'employé devra communiquer régulièrement avec des collègues et des parties prenantes situés à l'extérieur du Québec, où l'anglais est la principale langue de communication entre les bureaux.
Language Requirement Justification
NetEase is committed to supporting a French-speaking workenvironment for its employees in Quebec. Every effort has been made to avoidrequiring a language other than French for this position.
However, proficiency in English is essential for thisrole because the employee will be required to communicate regularly with colleagues and stakeholders located outside Quebec, where English is theprimary language of communication between offices.
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