Senior Gameplay Animator (First-Person) - Far Cry
Ubisoft Entertainment S.A
Senior Gameplay Animator (First-Person) – [Far Cry]
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!JOB DESCRIPTION
As a
Senior Gameplay Animator (First-Person)
at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.What you'll doCreate first-person animations that follow the visual language defined by the Animation Director and respect game design constraints .Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references .Process and enhance motion capture data, which is used as a foundation for selected animation systems.Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.Test, review, and iterate on animation systems directly in-game .Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level .Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.QUALIFICATIONS
Strong experience creating
gameplay animations
for video games.Proven experience in 3C animation and first-person animation systems (FPS) .A sharp eye for visual quality and detail .An open and collaborative mindset, with the ability to find compromises when solving complex problems.Motivation and pride in delivering high-quality work .Flexibility and resilience when adapting to production changes .A passion for teamwork and sharing ideas in a creative environment.Solid understanding of technical constraints related to game engine integration.Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.Familiarity with MotionBuilder is a plus.Experience working on a shipped AAA title is an asset.What to send our wayA portfolio showcasing your best animation work, including first-person examples when possible.Your CV highlighting your experience and skills.How can I check my application status?
You can check the status of your application by logging into your SmartRecruiters candidate profile.I am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
#J-18808-Ljbffr
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!JOB DESCRIPTION
As a
Senior Gameplay Animator (First-Person)
at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.What you'll doCreate first-person animations that follow the visual language defined by the Animation Director and respect game design constraints .Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references .Process and enhance motion capture data, which is used as a foundation for selected animation systems.Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.Test, review, and iterate on animation systems directly in-game .Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level .Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.QUALIFICATIONS
Strong experience creating
gameplay animations
for video games.Proven experience in 3C animation and first-person animation systems (FPS) .A sharp eye for visual quality and detail .An open and collaborative mindset, with the ability to find compromises when solving complex problems.Motivation and pride in delivering high-quality work .Flexibility and resilience when adapting to production changes .A passion for teamwork and sharing ideas in a creative environment.Solid understanding of technical constraints related to game engine integration.Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.Familiarity with MotionBuilder is a plus.Experience working on a shipped AAA title is an asset.What to send our wayA portfolio showcasing your best animation work, including first-person examples when possible.Your CV highlighting your experience and skills.How can I check my application status?
You can check the status of your application by logging into your SmartRecruiters candidate profile.I am not familiar with the video game industry. Would I fit into Ubisoft?
At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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