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Senior Character Rigger - [Rainbow Six Siege]

Full-time

Ubisoft



Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description



As a  Senior Character Rigger  at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do:

  • Build user-friendly character rigs in 3DS Max ;
  • Develop efficient  skinning , deformation, and control systems;
  • Ensure clean export and integration into the  game engine ;
  • Support and improve  animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with  animation technical art , and programming teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Experience as a  Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of  deformation skinning , and control systems;
  • Experience with  Python scripting for rigging pipelines;
  • Experience working on  AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • Your  CV highlighting your experience and skills.
  • portfolio showcasing your best character rigging work.

Vacancy posted 25 days ago
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