Search Results: 7 vacancies

DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ), and action ( Remember Me ) genres. The studio is internationally renowned...
Suggested
Holiday work
Full time
Summer work
Bank staff

DON'T NOD Montréal

Montréal, QC
a month ago
 ...cinématiques, en veillant à ce qu'ils soient en accord avec la vision artistique globale du jeu. Conceptualiser, modéliser, texturer et rigger les accessoires de bout en bout, en respectant les besoins de jeu et les exigences de performance en temps réel. Collaborer avec... 
Suggested
Full time
Remote job

GameOn Studio

Montréal, QC
23 hours ago
Description de l'entreprise DON’T NOD est un éditeur et développeur indépendant basé à Paris et Montréal, créateur de jeux narratifs originaux dans les genres aventure ( Life is Strange , Tell Me Why , Twin Mirror ), RPG ( Vampyr ) et action ( Remember Me ). Le studio...
Suggested
Full time
Part time
Winter season

DON'T NOD Montréal

Montréal, QC
a month ago
 ...our journey and help us create the unknown. The incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs,... 
Suggested
Full time
Work experience placement
Relocation
Work visa

Ubisoft

Montréal, QC
20 days ago
 ...data transport networks, as well as the installation and commissioning of measurement instruments. We are currently seeking a tower rigger/installer to join our team. Working at Consertek means being involved in diverse and exciting projects that will keep you motivated... 
Suggested
Full time
For subcontractor
Outdoor

Consertek

Terrebonne, QC
12 days ago
 ...balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality. Partner with riggers and animators to make characters move believably. Adapt your work based on feedback from play testers and interdependent teams.... 
Suggested
Full time

Ubisoft

Montréal, QC
15 days ago
 ...existing animation and rigging tools + occasionally design custom ones to improve pipelines; Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.  Train team... 
Suggested
Full time
Temporary work
Work experience placement
Relocation
Work visa

Ubisoft

Montréal, QC
21 days ago