Environment Artist (H/F) (Art)
$92.9k - $129.2k per yearElectronic Arts (EA)
- Remote job
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe. Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment.
EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As a Level Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Environment Leads, to help develop both the visual and gameplay experiences - according to the goals of each.
Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds.
Creating and maintaining schematic and logic based hook-ups for level environments.
Set dress locations, conveying depth and storytelling in the way assets are composed - going beyond the immediate needs of game design.
Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.
Be involved in the level building process, from initial grey-block rapid layout, through to final assets.
Breakdown tasks, assemble reference material and oversee the work of internal and external artists.
Integrate assets into the game ensuring they fit seamlessly into the design and style.
3 or more years of production experience with asset creation and overseeing entire levels.
- You have expert knowledge of Maya or similar 3D modeling software.
- Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
- Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
- Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
- Experience working with content-driven game engines (e.g., Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
- High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
- Experience working with outsource vendors is a plus.
Examples of assets that were created/owned from start to finish.
Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
Examples of high fidelity modelled assets, painted using 3D paint software, e.g., The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Victoria) *$92,900 - $129,200 CAD
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$55k - $90k per year
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