Senior Environment Technical Artist
$122.3k - $170.7k per yearEA SPORTS
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. This is a 12-month contract with the possibility of longer term employment.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.
EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
Your Responsibilities
As a Senior Environment Artist, you will collaborate closely with Art and Craft Directors, Tech Artists, and Tech Art Directors to create content for a wide variety of stadiums and arenas, from realistic to futuristic to fantasy.
- Create high-quality benchmark geometry, materials, and shaders.
- Create photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
- Create proof-of-concept layouts to inform game systems, set dressing, and composition.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
- Create high-fidelity architectural and environmental content from greybox through final production assets.
- Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
- Explore and evolve techniques, and workflows that improve quality and efficiency.
- Maintain and contribute to best practices.
Your Qualifications
- 5+ years of production experience creating environment assets and entire levels
- Expert knowledge of Maya (preferably) or similar 3D software.
- Exceptional asset creation abilities, particularly architectural and structural content.
- Experience working from greybox to final assets, using low-fidelity content to validate approaches before production.
- Strong understanding of proportion, composition, lighting, and modular construction.
- Ability to assess scope, provide estimates, and deliver high-quality work on schedule.
- Extensive experience with complex game engines such as Unreal, Frostbite, or Unity.
- Experience actively collaborating with Designers, Engineers, and Technical Artists.
- Advanced high-fidelity modeling skills.
- Ability to create photorealistic materials using industry-standard tools such as Substance Painter and Substance Designer, combining photographic, scanned, and procedural elements.
- Strong technical skills, with demonstrable understanding of memory and GPU budgets, and best practices for creating high quality performant content.
- Experience working with outsource vendors is a plus.
- Experience creating game engine shader graphs is a plus.
Portfolio Requirements
- Examples of assets and environments owned from start to finish.
- Work demonstrating composition, architectural construction, and material creation, including believable wear and tear, and aging.
- High-fidelity modeled assets painted using tools such as Substance Painter.
- Photorealistic tiling materials created with Substance Designer.
- In-engine layered materials combining tiling textures, detail overlays, and masked elements.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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