Senior Technical Artist
Jetpack Interactive
About Jetpack Interactive
Jetpack Interactive has been a fixture in the Vancouver game development community since 2011. Our studio DNA originated from three flagship Vancouver development studios (Black Box Games, Deep Fried Entertainment, & United Front Games). We are a console & PC game developer and have focused on building long-term relationships with AAA game studios who need engineering expertise to help bring their games to market.Jetpack has worked alongside Sony Interactive Entertainment (Santa Monica Studio) on several God Of War projects, including the port of GOW 2018 to PC/Steam and GOW Ragnarok. Jetpack’s work has received praise from critics and Sony Santa Monica alike and our studio continues to collaborate with Santa Monica Studio and other Sony first-party and third-party developers.We are looking for skilled game developers to join our team and help PlayStation bring some of their most prized IPs to market. We value mutual respect, trust, and shared knowledge built on years of experience and working together. We're a team with a true passion for game development and a long history of delivering superior results.Role
You are a gamer at heart. You’re comfortable delving into art and code. You understand the importance of being able to translate from art to tech and back again, so our teams can leverage the toolsets/workflows to work in collaboration to get the iconic art from this legendary franchise into the game.Responsibilities
Research, define, improve, and maintain artist pipelines, tools and workflowsLiaise effectively both internally and with our client to drive collaboration on the projectTroubleshoot and resolve issues;
invent or build robust,quality technical implementationsParticipate in art asset reviews to help identify technical concerns or risksPartner with leads and directors to meet visual and technical standardsUnderstand, communicate and prioritize the needs of our clientsRequirements
7+ years of professional experience in computer-generated artFamiliarity with video game product development including workflows, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizationsProficient scripting/programming experience with Python, PyQT/PySideExperience with HLSL, GLSL or similar shader languagesExpert ability in 3D modelling DCCs such as Maya or equivalentStrong understanding of algorithm design and their inherent complexityAbility to write clean, maintainable and extensible code with attention to reusabilityExcellent spoken and written communicationAbility to effectively manage relationships with external clientsPreferred Experience
Industry experience working on or shipping AAA titlesKnowledge or experience in procedural asset creation like Houdini, SubstanceExperience building modern AI / ML based systems and toolsProgramming experience with C++
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Jetpack Interactive has been a fixture in the Vancouver game development community since 2011. Our studio DNA originated from three flagship Vancouver development studios (Black Box Games, Deep Fried Entertainment, & United Front Games). We are a console & PC game developer and have focused on building long-term relationships with AAA game studios who need engineering expertise to help bring their games to market.Jetpack has worked alongside Sony Interactive Entertainment (Santa Monica Studio) on several God Of War projects, including the port of GOW 2018 to PC/Steam and GOW Ragnarok. Jetpack’s work has received praise from critics and Sony Santa Monica alike and our studio continues to collaborate with Santa Monica Studio and other Sony first-party and third-party developers.We are looking for skilled game developers to join our team and help PlayStation bring some of their most prized IPs to market. We value mutual respect, trust, and shared knowledge built on years of experience and working together. We're a team with a true passion for game development and a long history of delivering superior results.Role
You are a gamer at heart. You’re comfortable delving into art and code. You understand the importance of being able to translate from art to tech and back again, so our teams can leverage the toolsets/workflows to work in collaboration to get the iconic art from this legendary franchise into the game.Responsibilities
Research, define, improve, and maintain artist pipelines, tools and workflowsLiaise effectively both internally and with our client to drive collaboration on the projectTroubleshoot and resolve issues;
invent or build robust,quality technical implementationsParticipate in art asset reviews to help identify technical concerns or risksPartner with leads and directors to meet visual and technical standardsUnderstand, communicate and prioritize the needs of our clientsRequirements
7+ years of professional experience in computer-generated artFamiliarity with video game product development including workflows, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizationsProficient scripting/programming experience with Python, PyQT/PySideExperience with HLSL, GLSL or similar shader languagesExpert ability in 3D modelling DCCs such as Maya or equivalentStrong understanding of algorithm design and their inherent complexityAbility to write clean, maintainable and extensible code with attention to reusabilityExcellent spoken and written communicationAbility to effectively manage relationships with external clientsPreferred Experience
Industry experience working on or shipping AAA titlesKnowledge or experience in procedural asset creation like Houdini, SubstanceExperience building modern AI / ML based systems and toolsProgramming experience with C++
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