Senior Technical Artist - Characters (Unreal)
Ubisoft Entertainment Inc.
Senior Technical Artist - Characters (Unreal)Full-timeContract: PermanentWork flexibility: Office-based
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a
Senior Technical Artist - Characters (Unreal)
at
Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.
What you’ll do
Identify
technical needs
across character creation, rigging, skinning, levels of detail, materials, and engine integration
Shape the
character technology vision
with technical directors and associate technical directors, in line with the art and animation vision
Define the
character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps
Set and share
character standards
for asset structure, versioning, rigs, skeletons, materials, and textures
Create or recommend
tools
for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
Optimize and debug
character assets
for geometry, draw calls, skinning cost, memory use, and shader complexity
Resolve
complex character issues, including deformation quality, cloth and hair integration, and modular character systems
Collaborate with
animation
and
programming teams
on character features and runtime systems, and communicate progress to associates and technical directors
Document
standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty
What you bring to the team
Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine
Knowledge of rigging and animation needs
sufficient to guide the pipeline and work with animation teams
Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization
Experience establishing workflows and standards
for character production
Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4
#J-18808-Ljbffr
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a
Senior Technical Artist - Characters (Unreal)
at
Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.
What you’ll do
Identify
technical needs
across character creation, rigging, skinning, levels of detail, materials, and engine integration
Shape the
character technology vision
with technical directors and associate technical directors, in line with the art and animation vision
Define the
character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps
Set and share
character standards
for asset structure, versioning, rigs, skeletons, materials, and textures
Create or recommend
tools
for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
Optimize and debug
character assets
for geometry, draw calls, skinning cost, memory use, and shader complexity
Resolve
complex character issues, including deformation quality, cloth and hair integration, and modular character systems
Collaborate with
animation
and
programming teams
on character features and runtime systems, and communicate progress to associates and technical directors
Document
standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty
What you bring to the team
Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine
Knowledge of rigging and animation needs
sufficient to guide the pipeline and work with animation teams
Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization
Experience establishing workflows and standards
for character production
Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4
#J-18808-Ljbffr
Vacancy posted 54 minutes ago
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