Intermediate Game Economy Designer
Ubisoft Entertainment S.A
Game economy design and quantitative analysis shape this Intermediate role at Ubisoft, supporting progression, retention, and microtransaction systems across HD titles.
As an Intermediate Game Economy Designer, you will improve economic models and engagement strategies across Ubisoft’s HD portfolio. The work combines game design, economics, player progression, and live-service or GaaS experience. You will use simulations, A/B testing, and data-driven recommendations to strengthen game economies.
Key Responsibilities:
- Support monetization strategies and economic models for HD production teams
- Review progression systems and retention mechanics across the portfolio
- Coordinate economy balancing tests, playtests, and quality control
- Review economy tools and operational tracking processes
- Share competitive benchmarks and promote economy design best practices
Requirements:
- Experience in game design, ideally with live-service or GaaS titles
- Foundational economics and player progression systems knowledge
- Comfort with quantitative data and simulation tools
- Strong analytical, mathematical, and communication skills
- Knowledge of Excel, VBA, Tableau, or simulation tools
Apply game design, analytics, simulation, and monetization knowledge to improve progression and retention across Ubisoft’s HD portfolio.
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