Développeur Pipeline - Pipeline Developer (Maya)
Barnstorm Vfx
English version is below
Développeur(se) Pipeline Maya
À propos de Barnstorm
Barnstorm est un studio d’effets visuels nommé aux Emmy Awards et aux VES Awards, dont le siège social est situé à Los Angeles, avec des opérations à Vancouver, Montréal, Atlanta, New York et au Royaume-Uni. Nous créons des effets visuels photoréalistes pour une variété de séries télévisées ainsi que pour certaines séquences de longs métrages. Nous sommes fiers du talent et du dévouement de nos artistes, qui produisent des effets visuels de calibre mondial.
À propos du poste
Nous sommes à la recherche d’un(e) Développeur(se) Pipeline Maya pour se joindre à notre équipe Pipeline et contribuer au développement, à la maintenance et à l’amélioration des outils qui soutiennent les artistes tout au long du pipeline de production VFX. Dans ce rôle, vous collaborerez étroitement avec les artistes, les Pipeline TD, la production et les ingénieurs logiciels afin de développer des flux de travail efficaces, d’automatiser les tâches répétitives et de maintenir un environnement de production stable et évolutif.
Le candidat idéal possède une solide expertise technique, d’excellentes aptitudes en résolution de problèmes et une véritable passion pour l’optimisation des flux de travail des artistes grâce à des solutions pipeline robustes.
Responsabilités
- Concevoir, développer et maintenir des outils de production et des solutions pipeline pour Autodesk Maya .
- Développer des outils, des plugiciels (plugins) et des scripts d’automatisation en Python afin d’améliorer la productivité des artistes.
- Collaborer avec les artistes, les superviseurs et les équipes de production pour identifier les améliorations possibles aux flux de travail et proposer des solutions techniques.
- Intégrer Maya aux outils pipeline internes, aux systèmes de gestion des actifs et à l’infrastructure de ferme de rendu (render farm).
- Soutenir les flux de publication, de gestion des versions, de référencement, de cache et de gestion de scènes.
- Diagnostiquer et résoudre les problèmes techniques ayant un impact sur les artistes et la production.
- Développer et maintenir des API et des outils intégrés aux applications DCC et aux logiciels internes du studio.
- Rédiger un code propre, maintenable et bien documenté conformément aux normes de développement du studio.
- Participer aux revues de code, aux tests et à l’amélioration continue du pipeline.
- Assurer la compatibilité multiplateforme (Windows et Linux).
- Participer aux déploiements du pipeline, aux mises à jour logicielles et aux mises en production.
- Collaborer avec les autres développeurs Pipeline et les ingénieurs logiciels afin d’améliorer l’architecture et l’évolutivité du pipeline.
Qualifications
- Expérience professionnelle en développement d’outils de production pour Autodesk Maya dans un studio de VFX ou d’animation.
- Excellente maîtrise de Python.
- Expérience avec l’API Python de Maya (maya.cmds et OpenMaya).
- Expérience dans le développement d’outils personnalisés, d’interfaces utilisateur et de solutions d’automatisation pour Maya.
- Bonne connaissance de Git ou d’un autre système de gestion de versions.
- Expérience des environnements Linux et des outils en ligne de commande.
- Excellentes compétences en débogage et en résolution de problèmes.
- Bonnes aptitudes en communication et en collaboration.
- Capacité à gérer les priorités dans un environnement de production dynamique.
Qualifications souhaitées
- Expérience avec USD (Universal Scene Description).
- Connaissance de PySide2, PySide6 ou Qt pour le développement d’interfaces utilisateur.
- Expérience avec ShotGrid (Flow Production Tracking), ftrack ou d’autres systèmes de gestion de production.
- Familiarité avec des gestionnaires de rendu tels que Deadline ou Tractor.
- Expérience des flux de gestion et de publication des actifs.
- Bonne compréhension des technologies VFX telles que Alembic, FBX, OpenEXR, OCIO, etc.
- Expérience avec GitLab, Jenkins, les pipelines CI/CD ou les tests automatisés.
- Connaissance de Houdini, Nuke, Katana ou d’autres applications DCC (un atout).
- Expérience du soutien à des environnements de production infonuagiques (cloud) ou distribués (un atout).
Compétences techniques
- Autodesk Maya
- Python
- API Maya (OpenMaya)
- PySide / Qt
- Git
- Linux
- USD
- JSON / YAML
- API REST
- ShotGrid (Flow Production Tracking)
- Deadline / Tractor
- Perforce ou Git (gestion des actifs et des versions)
Ce que nous recherchons
- Passion pour la résolution de défis techniques et l’amélioration des flux de travail des artistes.
- Solides capacités d’analyse et de résolution de problèmes.
- Grand souci du détail.
- Autonomie tout en étant capable de collaborer efficacement au sein d’une équipe.
- Excellentes compétences en organisation et en gestion du temps.
- Aisance à soutenir les artistes dans un environnement de production où les priorités évoluent rapidement.
- Attitude positive et désir d’apprendre continuellement de nouvelles technologies.
Atouts supplémentaires
- Expérience en production VFX pour le cinéma ou les séries télévisées.
- Connaissance du C++ pour le développement de plugiciels Maya.
- Expérience avec les pipelines USD et les flux de production modernes.
- Familiarité avec les technologies de conteneurisation ( Docker ) et les infrastructures infonuagiques.
- Bonne compréhension des flux de travail liés à l’animation, au rigging, à l’éclairage (lighting), aux effets (FX) ou à la gestion des actifs dans un pipeline VFX.
Maya Pipeline Developer
About the Role
We are looking for a Maya Pipeline Developer to join our Pipeline team and help build, maintain, and improve the tools that empower our artists throughout the VFX production pipeline. In this role, you will work closely with artists, Pipeline TDs, Production, and Software Engineers to develop efficient workflows, automate repetitive tasks, and support a stable, scalable production environment.
The ideal candidate has a strong technical background, excellent problem-solving skills, and a passion for improving artist workflows through robust pipeline solutions.
Responsibilities
- Design, develop, and maintain production tools and pipeline solutions for Autodesk Maya.
- Develop Python-based tools, plugins, and automation scripts to improve artist productivity.
- Collaborate with artists, supervisors, and production teams to identify workflow improvements and technical solutions.
- Integrate Maya with internal pipeline tools, asset management systems, and render farm infrastructure.
- Support publishing, versioning, referencing, caching, and scene management workflows.
- Troubleshoot and resolve technical issues affecting artists and production.
- Develop and maintain APIs and tools that integrate with DCC applications and studio software.
- Write clean, maintainable, and well-documented code following studio development standards.
- Participate in code reviews, testing, and continuous improvement of the pipeline.
- Assist in maintaining cross-platform compatibility (Windows/Linux).
- Support pipeline deployments, software updates, and production releases.
- Work closely with Pipeline Developers and Software Engineers to improve pipeline architecture and scalability.
Qualifications
- Professional experience developing production tools for Autodesk Maya within a VFX or Animation studio.
- Strong proficiency in Python.
- Experience with the Maya Python API (maya.cmds and OpenMaya).
- Experience developing custom Maya tools, UI, and workflow automation.
- Solid understanding of Git or other version control systems.
- Familiarity with Linux environments and command-line tools.
- Strong debugging and troubleshooting skills.
- Excellent communication and collaboration skills.
- Ability to prioritize tasks in a fast-paced production environment.
Preferred Qualifications
- Experience with USD (Universal Scene Description).
- Knowledge of PySide2/PySide6 or Qt for developing custom interfaces.
- Experience with ShotGrid, ftrack, or other production management systems.
- Familiarity with render management systems such as Deadline or Tractor.
- Experience with asset management and publishing workflows.
- Understanding of Alembic, FBX, OpenEXR, OCIO, and other common VFX technologies.
- Experience working with GitLab, Jenkins, CI/CD pipelines, or automated testing.
- Knowledge of Houdini, Nuke, Katana, or other DCC applications is considered an asset.
- Experience supporting cloud-based or distributed production environments is a plus.
Technical Skills
- Autodesk Maya
- Python
- Maya API (OpenMaya)
- PySide / Qt
- Git
- Linux
- USD
- JSON / YAML
- REST APIs
- ShotGrid (Flow Production Tracking)
- Deadline / Tractor
- Perforce or Git (asset/version control)
What We're Looking For
- Passion for solving technical challenges and improving artist workflows.
- Strong analytical and problem-solving abilities.
- Excellent attention to detail.
- Self-motivated with the ability to work independently and collaboratively.
- Strong organizational and time-management skills.
- Comfortable supporting artists in a production environment with shifting priorities.
- Positive attitude and willingness to continuously learn new technologies.
Nice to Have
- Experience in feature film or episodic VFX production.
- Knowledge of C++ for Maya plugins.
- Experience with USD pipelines and modern production workflows.
- Familiarity with containerization technologies (Docker) and cloud infrastructure.
- Understanding of animation, rigging, lighting, FX, or asset workflows within a VFX pipeline.
Please note: At this time, we are only accepting applications from candidates who are legally authorized to work in Canada. Benefits vary depending on local plans and employment status; however, all Canadian employees (staff) receive comprehensive health insurance, retirement savings benefits, and paid time off.
Barnstorm VFX is committed to fostering a diverse, inclusive, and respectful workplace free from discrimination and harassment. We strive to recruit, develop, and retain the industry's most talented individuals from a broad and diverse pool of candidates. We encourage applications from Indigenous peoples, people of color, individuals of all gender identities, and people with disabilities.
We thank all applicants for their interest; however, only those selected for an interview will be contacted.
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