Principal Designer (UI/UX, Product Design, UI Systems) (London)
Anime Universe
Equity Partner – Principal Product Designer.
Location: Remote, Jurisdiction: Global.
Minimum Commitment: 20 hours per week.
Department: TechCore – Product Design Team.
Reports To: Chief Design Officer (CDO).
This is not a job, it's a stake.
What You Put In Is What You Get Out.
This isn’t a feature design role. This is system-level product design—architecture, vision, and multi-surface execution.
As a Principal Product Designer, you’ll craft the UI/UX foundation for interfaces across creative tools, runtime editors, ghost systems, dashboards, and deep-layer player interaction. You’ll lead design at the blueprint level—while still building directly with velocity and taste.
Minimum commitment: 20 hours/week. This role requires presence, precision, and proactive motion.
This is an equity partner role. That means:
No upfront cash compensation
Equity (shares) at principal creative contributor level (vesting standard)
Future token-based rewards (pending legal clearance)
Salary activates on revenue-based benchmarks
Remote-first, async-native, and deeply autonomous
Let’s Be Absolutely Clear This is not a pixel-pusher role.
This is a system builder, prototyper, and design thinker with elite creative fluency.
You are expected to bring structure, speed, and sharpness to the most critical UI problems in the stack—partnering directly with engineering, product, and narrative to manifest interface layers that live across devices and dimensions.
If you thrive at the convergence of aesthetic precision, usability, and systems logic—this is your command post.
Overview We’re recruiting Principal Product Designers (up to 5 seats) to lead architecture and execution of core product UI/UX systems—across:
new interface system
Runtime tools
GAT-X interfaces
Cross-platform creative systems
Creator dashboards
AI integration flows
Interactive templates and lore-bound UI modules
Your interface systems will not only power user tools—they will become the visible structure of the Infinite Verse’s creator economy.
You’ll work directly with engineering, UX research, product, and C-level leadership. This is the blueprint-and-build layer of AU’s product future.
What You’ll Own Architect interface systems for player, creator, and internal-facing tools
Prototype flows in Figma, Framer, or code‑linked tools
Build and evolve design systems, token sets, and components with dev alignment
Lead execution on high‑impact UI/UX projects from zero to launch
Define interaction logic, feedback flows, animation states, and motion paths
Translate narrative, IP, and functional architecture into interface logic
Mentor senior/staff designers and collaborate async with design program managers
Drive design performance in product squads, sprints, and spec reviews
What We’re Looking For 7–10+ years in product or UX design with direct experience at system level
Experience designing complex, multi-surface tools or platforms (web/app/desktop/game/editor)
Mastery of Figma, tokens, design systems, and atomic component architecture
Ability to think in flows, hierarchies, edge cases, and transitions
Can prototype independently—Framer, Protopie, Spline, or Unity UI a plus
Fluent in async feedback, team writing, and clear visual reasoning
Bonus: experience designing tools for creators, animators, game engines, or simulation interfaces
Sharp visual taste aligned with anime/futurist digital aesthetics
Minimum Requirement You must command end-to-end mastery of both UI and UX — at the strategic, system, and brand levels.
We need a ground‑up creator of design systems who can reason, scale, and synthesize across:
Web + mobile apps
Creative tools and runtime editors
Social, marketplace, and modular platform layers
Game and XR interfaces
You don’t have to be the supreme expert in all of them, but you must deeply “get it” in at least one domain you love—and design interfaces that makes people feel valuable (joy, flow, delight), not just “usable” screens.
Proof‑of‑Life Portfolio Bring a portfolio or site that shows how you think:
System blueprints (tokens, grids, motion rules)
Problem–solution flow (research → rationale → shipped)
Outcome metrics (NPS, retention, engagement)
Make it impossible to doubt your depth. Clearly demonstrate your level of skills, depth of understanding and expertise. Something that shows how you come up with your ideas, solve problems, design and show us what you can do.
Compensation Equity (Shares): Principal-level partner equity
Token‑Based Rewards: Future unlock (subject to legal compliance)
Future Salary: Activates with product revenue and milestone thresholds
Remote First: Fully async, creative velocity–driven culture
Our Promise You won’t just shape features.
You’ll help shape the interface philosophy that users remember, feel, and follow.
This is systems UI work at the edge of IP, narrative, and real‑time creative utility. If you’ve been waiting for the right team to go all in—this is your moment. #J-18808-Ljbffr
Vacancy posted 5 hours ago
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