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Ubisoft — Senior Technical Artist — Characters, Unreal — Montréal, Canada

Ubisoft

Ubisoft seeks a Senior Technical Artist to define end-to-end character production and resolve technical challenges from asset creation through Unreal integration.

Location: Montréal, Canada
Contract and work arrangement: Permanent, full-time; office-based in Montréal.

What you will do

  • Establish character pipelines, naming, export and validation standards for rigs, skeletons, materials and textures.
  • Create or recommend tools for character artists, riggers and animators.
  • Optimize geometry, skinning, shaders and memory, and solve deformation, cloth, hair and modular-character issues.

What the studio is looking for

  • Hands-on knowledge of end-to-end character creation and game-engine integration.
  • Experience setting character-production workflows and technical budgets.
  • Unreal Engine 5 expertise or relevant Unreal 4 character-pipeline experience; CV and portfolio or project links required.
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Vacancy posted 14 hours ago
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