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Artiste de texture senior | Senior Texture Artist

Side

Lieu : Montréal, Québec ou Toronto, Ontario

Structure de travail : Hybride (télétravail + présence sur site)

Contrat: 6+ mois

Chez Side, nous collaborons avec certains des principaux développeurs de jeux au monde pour résoudre des défis techniques complexes et offrir des expériences de jeu exceptionnelles.

Nous recherchons un Artiste de texture senior talentueux, passionné par la création de matériaux et de surfaces de classe mondiale qui améliorent la qualité visuelle des jeux. Dans ce rôle, vous serez responsable de la création de textures, matériaux et trim sheets de haute qualité pour des environnements en temps réel, en veillant à ce que les assets soient à la fois visuellement impressionnants et techniquement efficaces. En travaillant étroitement avec les artistes environnement, les artistes techniques et les équipes de développement, vous contribuerez à établir et maintenir des standards artistiques élevés tout en soutenant les objectifs de performance et d’optimisation. Vous apporterez une profonde compréhension des pipelines de texturing modernes, des workflows de rendu physiquement basé (PBR) et des exigences des moteurs en temps réel, combinant excellence artistique et expertise technique solide pour délivrer des assets qui apparaissent exceptionnels en jeu.

Ce que vous ferez:

  • Créer des textures et des matériaux de haute qualité, prêts pour le jeu, pour une variété d’assets, en mettant particulièrement l’accent sur le développement de solutions de trim sheet efficaces et visuellement attrayantes.
  • Collaborer étroitement avec les artistes, les artistes techniques et les développeurs pour s'assurer que les assets répondent aux objectifs artistiques et aux exigences de performance technique.
  • Établir et maintenir des normes cohérentes de matériaux et de texturing à travers les projets, afin de contribuer à la qualité visuelle et à l’efficacité de la production.
  • Soutenir les efforts d’optimisation en créant des assets conformes aux contraintes des moteurs de jeu modernes et aux workflows de rendu basé sur la physique (PBR).

Ce que nous recherchons:

  • Une expérience avérée en tant qu'artiste texture sur des jeux sortis, avec une maîtrise experte de la création de trim sheets et de l'élaboration de matériaux.
  • Une bonne compréhension des pipelines d'art 3D et des workflows de création d'actifs, même si la spécialisation est axée sur les textures.
  • Une grande maîtrise de Substance Painter et Substance Designer, avec un excellent sens artistique, une bonne connaissance de la théorie des couleurs et une attention aux détails.
  • Une bonne compréhension des exigences des moteurs de jeu, des techniques d'optimisation et des workflows de rendu en temps réel dans Unreal Engine et/ou Unity.

Bien à avoir:

  • Expérience de travail avec Blender, ou volonté de passer de Maya ou 3ds Max à un pipeline centré sur Blender.
  • Exposition aux flux de travail de texturation procédurale et aux techniques de création de contenu évolutives.
  • Expérience dans le soutien de plusieurs styles artistiques, des projets réalistes aux projets stylisés.
  • Familiarité avec les principes de l'art technique qui améliorent la performance des assets, la cohérence et l'efficacité de la production.

-----

À propos de Side

Side (anciennement PTW) est un fournisseur mondial de services et de développement de jeux vidéo, proposant des solutions techniques et créatives à de nombreux développeurs et studios parmi les plus importants du monde. Fondée en 2009 et s’appuyant sur plus de 30 ans d’expérience de notre maison mère au Japon, Side est devenue une force mondiale avec 20 studios répartis dans 14 pays en Amérique du Nord, en Europe, en Amérique du Sud et en Asie.

Nos services de pointe incluent le développement de jeux, la production artistique, la production audio, l'assurance qualité, la localisation, le assurance qualité de la localisation, le support aux joueurs, la gestion de communauté et les ensembles de données.

Aidez-nous à partager des histoires avec le monde entier! Rejoignez une équipe internationale de joueurs passionnés et contribuez à offrir des expériences de jeu inoubliables.

Découvrez notre côté de la vie. Pour plus d'informations, rendez-vous sur

=====

Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented Senior Texture Artist with a passion for creating world-class materials and surfaces that elevate the visual quality of games. In this role, you'll be responsible for authoring high-quality textures, materials, and trim sheets for real-time environments, ensuring assets are both visually striking and technically efficient. Working closely with environment artists, technical artists, and development teams, you'll help establish and maintain high artistic standards while supporting performance and optimisation goals. You'll bring a deep understanding of modern texturing pipelines, physically based rendering (PBR) workflows, and real-time engine requirements, combining artistic excellence with strong technical expertise to deliver assets that look exceptional in-game.

What you will be doing:

  • Create high-quality, game-ready textures and materials for a variety of assets, with a particular focus on developing efficient and visually compelling trim sheet solutions.
  • Collaborate closely with artists, technical artists, and developers to ensure assets meet both artistic goals and technical performance requirements.
  • Establish and maintain consistent material and texturing standards across projects, helping to drive visual quality and production efficiency.
  • Support optimisation efforts by creating assets that align with modern game engine constraints and physically based rendering (PBR) workflows.

Requirements

What we're looking for:

  • Proven experience as a Texture Artist on shipped game titles, with expert-level knowledge of trim sheet creation and material authoring.
  • Strong understanding of 3D art pipelines and asset creation workflows, despite a texture-focused specialisation.
  • Advanced proficiency with Substance Painter and Substance Designer, alongside excellent artistic judgement, colour theory, and attention to detail.
  • Good understanding of game engine requirements, optimisation techniques, and real-time rendering workflows within Unreal Engine and/or Unity.

Nice to have:

  • Experience working with Blender, or a willingness to transition from Maya or 3ds Max into a Blender-focused pipeline.
  • Exposure to procedural texturing workflows and scalable content creation techniques.
  • Experience supporting multiple art styles, from realistic to stylised projects.
  • Familiarity with technical art principles that improve asset performance, consistency, and production efficiency.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit

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Vacancy posted 13 hours ago
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