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Artiste Personnage Senior / Senior Character Artist

Cloud Imperium Games

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.-English Below-La connaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos équipes des studios internationaux et participer à des réunions de travail qui se déroulent exclusivement en anglais.Cloud Imperium Games est une entreprise de développement de jeux vidéo de premier plan reconnue pour ses expériences de jeu innovantes et immersives. Nous nous consacrons à la création de jeux de haute qualité qui captivent et engagent les joueurs du monde entier.Fondée en 2012 par le développeur de jeux renommé Chris Roberts, Cloud Imperium Games (CIG) est l'un des plus grands studios indépendants au monde, comptant plus de 1 000 employés, dédié à la livraison de jeux AAA de nouvelle génération. CIG est fière de penser hors des sentiers battus, d'encourager la créativité et de développer une technologie révolutionnaire. CIG croit en l'établissement de nouveaux standards pour l'industrie du jeu vidéo et la communauté en son ensemble.Que ferez-vous ?
Développer et créer des personnages, vêtements, coiffures, armures et accessoires de haute qualité, depuis la phase de concept jusqu’à leur intégration finale en jeu.Maîtriser et contribuer au maintien du style visuel, de la direction artistique et du niveau de qualité AAA des personnages, créatures et espèces extraterrestres au sein du vaste univers de Star Citizen.Prendre en charge des personnages complexes et emblématiques ("hero assets"), en interprétant artistiquement les concepts et en poussant le design lorsque nécessaire, tout en restant cohérent avec la direction visuelle établie.Créer des visuels saisissants et crédibles qui reflètent la qualité cinématographique et le réalisme de l’univers de Star Citizen.Collaborer étroitement avec le Lead Character Artist, le Directeur Artistique, l’équipe Technical Art et les autres disciplines afin de garantir que les personnages répondent aux exigences artistiques et techniques.Contribuer à l’établissement de références visuelles et au maintien des standards de qualité tout au long du pipeline de production des personnages.Optimiser les assets tout en respectant les contraintes techniques, les exigences du moteur, les budgets de performance et les processus de production établis.Partager ses connaissances et les meilleures pratiques avec l’équipe Character Art et accompagner les artistes moins expérimentés lorsque nécessaire.Participer à la résolution de problèmes, à la correction de bugs, à la documentation et à la création de contenus pour la base de connaissances interne.Communiquer efficacement et collaborer au sein d’un environnement de développement multidisciplinaire et coopératif, en français et en anglais.Participer aux revues artistiques, fournir des retours clairs et constructifs aux Character Artists et Concept Artists, et intégrer de manière professionnelle les commentaires des leads et des collègues.Contribuer aux initiatives de R&D et participer au développement de nouveaux outils, techniques, workflows et améliorations de pipeline visant à accroître la qualité visuelle et l’efficacité de production.Qu'attendons-nous de notre Artiste Personnage Senior ?
Expérience professionnelle significative en character art, idéalement avec la participation à un ou plusieurs jeux AAA ou titres de haute qualité commercialisés.Portfolio solide démontrant une expertise exceptionnelle en création de personnages réalistes, avec une emphase sur les armures hard-surface de qualité AAA, les vêtements, les matériaux et les assets optimisés pour le jeu.Excellente compréhension de l’anatomie humaine, des formes, des proportions, des volumes, des couleurs, des matériaux et des fondamentaux artistiques.Maîtrise avancée de la sculpture haute résolution et de la modélisation low poly pour le jeu, incluant la topologie, les UVs, le baking, l’optimisation, la création de LODs et l’intégration finale des assets.Solides compétences en modélisation organique, notamment pour les visages humains réalistes, les corps et les vêtements.Solides compétences en modélisation hard-surface pour les armures, équipements, accessoires et autres éléments mécaniques liés aux personnages.Excellente maîtrise des outils standards de l’industrie tels que Maya, 3ds Max ou Blender, ZBrush, Substance 3D Painter, Marvelous Designer, Photoshop ou logiciels équivalents.Capacité à interpréter le concept art tout en étant en mesure de développer et enrichir un design initial lorsqu’une réflexion artistique supplémentaire est nécessaire.Capacité à établir, maintenir et améliorer les standards de qualité avec un minimum de supervision.Capacité à identifier les problèmes visuels ou techniques, proposer des solutions et contribuer aux améliorations des workflows ainsi qu’aux initiatives de R&D.Excellentes compétences en communication et en collaboration, avec la capacité de fournir des retours clairs, exploitables et de partager ses connaissances avec les autres artistes.Atouts supplémentaires :
Capacité à créer des créatures complexes, allant des humanoïdes et bipèdes aux quadrupèdes, ainsi qu’à des anatomies plus atypiques.Expérience avec les techniques de modélisation non destructives et les approches de modélisation procédurale.Cloud Imperium Games s'engage à employer une main-d'œuvre diversifiée. Les candidats qualifiés seront considérés sans égard à la race, la couleur, la religion, le sexe, l'origine nationale, l'âge, l'orientation sexuelle, l'identité de genre, l'expression de genre ou le handicap .Cloud Imperium Games is a leading game development company known for its innovative and immersive gaming experiences. We are dedicated to creating high-quality games that captivate and engage players worldwide.Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.What will you do?
Develop and create high-quality characters, clothing, hair, armor, and supporting props from concept through final in-game implementation.Master and help maintain the visual style, artistic direction, and AAA quality bar of the characters, creatures, and aliens within the vast universe of Star Citizen.Take ownership of complex and hero character assets, artistically interpreting concepts and pushing designs when needed while remaining consistent with the established visual direction.Create stunning, believable art that captures the overall filmic quality and realism of the Star Citizen universe.Work closely with the Character Art Lead, Art Director, Technical Art and other disciplines to ensure characters meet both artistic and technical expectations.Contribute to establishing visual benchmarks and maintaining quality standards throughout the character production pipeline.Optimize assets while respecting technical constraints, engine requirements, performance budgets, and established production workflows.Share knowledge and best practices with the Character Art team and support less experienced artists when needed.Support troubleshooting, bug fixing, documentation, and the creation of internal knowledge-base material.Communicate efficiently and collaborate effectively within a multidisciplinary and cooperative development environment, in English and French.Participate in reviews, give clear and constructive feedback to Character and Concept Artists, and professionally implement feedback from leads and peers.Contribute to R&D initiatives and help develop new tools, techniques, workflows, and pipeline improvements that increase visual quality and production efficiency.What do we expect from our Senior Character Artist?
Significant professional experience in character art, ideally including one or more shipped AAA or high-quality game titles.A strong portfolio demonstrating exceptional realistic character art, focusing on AAA quality hard surface armor, clothing, materials, and game-ready assets.Excellent understanding of human anatomy, shape, form, proportion, value, color, materials, and other core art fundamentals.Advanced skills in both high-resolution sculpting and game-ready low-resolution modeling, including topology, UVs, baking, optimization, LOD creation, and final asset integration.Strong organic modeling skills, including realistic human faces, bodies and clothing.Strong hard-surface modeling skills for armor, equipment, props, and other character-related mechanical elements.Excellent knowledge of industry-standard character creation tools such as Maya, 3ds Max or Blender, ZBrush, Substance 3D Painter, Marvelous Designer, Photoshop, or equivalent software.Ability to interpret concept art while also confidently developing or pushing an initial design when additional artistic problem-solving is required.Ability to establish, maintain, and improve quality standards with minimal supervision.Ability to identify visual or technical problems, propose solutions, and contribute to R&D and workflow improvements.Strong communication and collaboration skills, with the ability to provide clear, actionable feedback and share knowledge with other artists.
Nice to have:
Ability to create complex creature types, from humanoids and bipeds to quadrupeds and more unconventional anatomy.Experience with non-destructive modeling and procedural modeling techniques.Cloud Imperium Games is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!
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Vacancy posted 46 minutes ago
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