Senior Unreal Engine Graphics Programmer
TAPP Film
Shape Unreal Engine 5 rendering with Cloud Chamber through advanced shaders and performance optimization for BioShock. Help translate art direction into immersive game technology.As a Senior Graphics Programmer, you will collaborate with rendering programmers, technical artists, and art direction. You will modify core shaders, develop rendering technologies, integrate third-party solutions, and address rendering performance challenges. The work supports Cloud Chamber’s richly imagined BioShock world.Key Responsibilities:
Translate art direction into rendering code, shaders, and systemsDevelop tools and efficient content production pipelinesDebug visual and rendering performance issuesCommunicate with artists about performant solutionsMentor junior programmers and improve technical skillsRequirements:
Bachelor’s degree in Computer Science or related disciplineFive-plus years of industry or related experienceShipped at least one AAA console or PC gameStrong 3D mathematics and C/C++ experienceModern GPU and low-level graphics API experienceBring senior graphics programming, Unreal Engine, shader, and rendering expertise to Cloud Chamber’s BioShock development.
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Translate art direction into rendering code, shaders, and systemsDevelop tools and efficient content production pipelinesDebug visual and rendering performance issuesCommunicate with artists about performant solutionsMentor junior programmers and improve technical skillsRequirements:
Bachelor’s degree in Computer Science or related disciplineFive-plus years of industry or related experienceShipped at least one AAA console or PC gameStrong 3D mathematics and C/C++ experienceModern GPU and low-level graphics API experienceBring senior graphics programming, Unreal Engine, shader, and rendering expertise to Cloud Chamber’s BioShock development.
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Vacancy posted 1 hour ago
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