Ea Sports Character Texture Artist
Electronic Arts Ltd
Character texture artistry shapes this EA SPORTS role, focused on realistic skin, hair, fabric, hard surfaces, and PBR materials. British Columbia is listed as the location.As part of the EA SPORTS Characters team, you will create visually compelling character content using photography, scan data, traditional references, and modern game-engine workflows. You will contribute across asset creation, material development, integration, feedback, and polish. The role requires close collaboration with Character Art, Technical Art, Animation, Rigging, and Production.Key Responsibilities:
Create realistic skin, hair, fabric, and hard-surface materialsBuild textures from scan data and photography referencesApply PBR texturing and surface-detail baking workflowsPrepare character content for modern game enginesImplement feedback throughout production and integrationRequirements:
2+ years creating characters for games or related industriesProficiency with Maya, ZBrush, Photoshop, and Substance PainterExperience with Frostbite, Unreal Engine, or UnityStrong understanding of real-world surfaces translated into CGPortfolio demonstrates realistic materials and final game-resolution workUse PBR texturing, material creation, and character expertise to strengthen EA SPORTS visual authenticity.
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Create realistic skin, hair, fabric, and hard-surface materialsBuild textures from scan data and photography referencesApply PBR texturing and surface-detail baking workflowsPrepare character content for modern game enginesImplement feedback throughout production and integrationRequirements:
2+ years creating characters for games or related industriesProficiency with Maya, ZBrush, Photoshop, and Substance PainterExperience with Frostbite, Unreal Engine, or UnityStrong understanding of real-world surfaces translated into CGPortfolio demonstrates realistic materials and final game-resolution workUse PBR texturing, material creation, and character expertise to strengthen EA SPORTS visual authenticity.
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Vacancy posted 1 hour ago
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