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Principal Lighting Artist | Artiste Principal.e Éclairage

NBCUniversal

  • Full-time
  • Business Segment: NBCU Corporate

Company Description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

Job Description

Role Summary

NBCUniversal is seeking a Principal Lighting Artist to define and drive lighting standards across an ambitious AAA open-world game set in a contemporary real-life urban environment. This role is responsible for ensuring that lighting achieves the highest level of quality, consistency, and realism, while supporting rendering pipelines, global lighting systems, and scalable production from high-end to mobile.

Reporting to the Lead Lighting Artist, the Principal Lighting Artist will work closely with Technical Art and cross-disciplinary teams to ensure that lighting systems, methodologies, and pipelines support both artistic vision and technical constraints. The role focuses on advancing rendering techniques, defining visual benchmarks, and solving complex lighting challenges as an expert authority.

Responsibilities

  • Define and maintain high-quality lighting standards across environments and gameplay contexts.
  • Drive the development and evolution of lighting systems, global illumination solutions, and rendering workflows.
  • Solve complex artistic and technical challenges related to lighting realism, atmosphere, and performance.
  • Act as an expert authority in real-time lighting, rendering pipelines, and global lighting systems.
  • Collaborate closely with Technical Art to ensure robust, scalable rendering and lighting systems.
  • Contribute to the design and evolution of pipelines, tools, and lighting workflows.
  • Define benchmarks and ensure consistency of lighting quality across the project.
  • Ensure lighting solutions scale efficiently across platforms from high-end to mobile.
  • Support the Lead Lighting Artist and team with high-level expertise and technical guidance.
  • Review and validate lighting implementation to ensure alignment with artistic vision and technical standards.

Qualifications

Basic requirements

  • Extensive experience in AAA game development with a focus on lighting and rendering.
  • Strong portfolio demonstrating high-quality lighting and atmospheric work.
  • Advanced understanding of real-time lighting, rendering pipelines, and global illumination.
  • Strong expertise in lighting for environments, mood, and cinematic storytelling.
  • Experience working closely with Technical Art teams.
  • Strong understanding of scalable pipelines and multi-platform constraints.
  • Ability to solve complex artistic and technical challenges.
  • Excellent communication and collaboration skills.

Desired Characteristics

  • Experience working with Unreal Engine 5 (Lumen or similar systems).
  • Strong technical understanding of scalable systems and multi-platform constraints from high end to mobile.
  • Positive experience working with outsourcing partners or distributed teams.
  • Strong artistic sensitivity to mood, atmosphere, and cinematic lighting.
  • Ability to balance visual quality with performance requirements.
  • Strong artistic sensitivity to mood, atmosphere, and cinematic lighting.
  • Desire to think and explore innovative solutions to push visual quality in real-time lighting.

Eligibility Requirements

  • Interested candidates must apply to be considered.
  • Must be willing to work in our Montreal office a minimum of 4 days a week.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work related business, if necessary

Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to View email address on apply.j-vers.com.

By clicking the link above or any third-party link within this posting, you are leaving this site and going to a third-party website where the third-party website's terms and privacy policy apply

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Vacancy posted 21 hours ago
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