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Technical Animator - Rigging | Animateur Technique - Rigging

NBCUniversal

Technical Animator - Rigging | Animateur technique - RiggingNBCUniversal est l’une des plus importantes entreprises de médias et de divertissement au monde. Nous créons du contenu de calibre mondial que nous diffusons par l’entremise de notre portefeuille de films, de contenus télévisuels et de services de streaming, et auquel nous donnons vie grâce à nos destinations mondiales de parcs thématiques, nos produits de consommation et nos expériences. Nous possédons et exploitons des marques de premier plan dans les domaines du divertissement et de l’information, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de streaming haut de gamme financé par la publicité. Nous produisons et distribuons des films et des contenus de premier plan par l’entremise de nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi que des quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs thématiques et des expériences de premier plan partout dans le monde par l’entremise d’Universal Destinations & Experiences, notamment Universal Orlando Resort, où se trouve Universal Epic Universe, ainsi qu’Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Visitez pour obtenir plus d’information.
Notre impact repose sur l’amélioration des communautés où notre personnel, notre clientèle et nos publics vivent et travaillent. Nous avons une longue tradition d’engagement communautaire et veillons à offrir aux membres de notre personnel la possibilité de s’investir au service de leurs communautés. Nous favorisons une culture inclusive et nous nous efforçons d’attirer et de développer une main-d’œuvre talentueuse afin de créer et de proposer une vaste gamme de contenus qui reflètent notre monde.
En tant qu’animateur technique (Rigging), vous créerez des rigs pour les personnages et les objets animés. Vous peaufinerez les pondérations de skinning, travaillerez sur la simulation de tissus ainsi que sur les objets physiques. En tant que spécialiste du rigging, vous améliorerez les configurations de personnages et les workflows du moteur de jeu afin de relever les défis techniques liés à la création d’animations pour nos jeux.
Effectuer le skinning des maillages de personnages humains, des accessoires animés et des objets interactifs.
Configurer la physique pour les objets en tissu, les accessoires et les props.
Intégrer les personnages dans le jeu et assurer la maintenance des rigs pour les DCC et dans le jeu.
Trouver des solutions aux problèmes d’animation et de rig. Se tenir au courant des plus récentes technologies et tendances en matière d’animation.
Examiner, diagnostiquer et résoudre les bogues d’animation dans les outils, les pipelines et les configurations en jeu.
Optimiser les rigs de personnages et les assets d’animation afin de respecter les budgets de mémoire et de fréquence d’images sans compromettre la qualité visuelle.
Partager ses connaissances avec les membres des équipes d’animation, d’art et de programmation, et rédiger de la documentation technique et des lignes directrices.
Un minimum de 4 ans d’expérience dans le domaine de l’animation de personnages 3D pour les jeux vidéo.
Excellentes compétences techniques en rigging et en skinning, ainsi qu’une bonne compréhension des principes de l’animation.
Expertise avec Unreal Engine, Motionbuilder et Maya.
Expérience dans la création d’outils d’animation et le développement de workflows et de pipelines d’assets.
Expérience avec le retargeting d’animation, la physique, l’IK et le control rig, les deformers et la configuration de tissus.
Expérience dans la création de rigs faciaux.
Expérience avec les configurations de personnages modulaires.
Bonne compréhension des stratégies d’optimisation des performances pour les jeux vidéo
Solides compétences en résolution de problèmes
Caractéristiques souhaitées :
La connaissance des scripts Python est fortement souhaitée.
Expérience avec Metahuman
Une certaine expérience dans la création d’outils pour les artistes
Bonnes compétences en communication et capacité à travailler en collaboration au sein d’équipes multidisciplinaires
Expérience en rigging d’animaux et de créatures, ainsi que d’objets interactifs
Connaissance de base des graphes d’animation
Certaines compétences en animation de personnages
Une certaine expérience avec la mocap, les événements scriptés et les configurations de caméra
Conditions d’admissibilité :
La personne retenue doit être disposée à travailler à notre bureau de Montréal au moins 4 jours par semaine.
La personne retenue doit être disposée à faire des heures supplémentaires lorsque requis, conformément aux normes du travail du Québec.
La personne retenue doit être légalement autorisée à travailler au Canada.
La personne retenue doit être disposée à voyager pour des raisons professionnelles, au besoin.
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Vacancy posted 2 hours ago
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