Senior Technical Artist - Character Rigging & Technology
$141.4k - $204.4k per yearElectronic Arts Ltd
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Important Note:
This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
EA SPORTS
is one of the world's leading sports entertainment brands, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL and College Football, FC soccer, NHL hockey, and EA SPORTS UFC. EA SPORTS Tech provides specialized technology teams working on modern character motion and deformation, content pipelines and workflows, machine learning, game security, dev ops, and long-lead feature and technology development across EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows, combining creativity and imagination with technical expertise.
ResponsibilitiesThis Senior Technical Artist role focuses on developing character rigging technology, pipelines, tools, and workflows for content creators across EA SPORTS. As part of a central team of Technical Artists, you will partner with artists, engineers, and development teams to build shared and scalable solutions that improve character quality and content production.
Collaborate with Art Directors, Development Directors, Artists, Technical Artists, and Engineers to deliver high-quality character deformation and animation solutions for EA SPORTS games.
Develop and improve character rigging pipelines, tools, and workflows to solve production challenges and increase efficiency for content creators.
Design and implement technical solutions for skeletons, control rigs, skin deformation, secondary motion, and other character rigging and deformation systems.
Leverage shared technology and workflows to solve character animation and deformation challenges across multiple EA SPORTS titles.
Support asset integration and optimization while balancing visual quality, runtime performance, and production requirements.
Investigate, debug, and resolve technical issues across character content, tools, pipelines, and game-engine workflows.
Evaluate and help introduce new technologies and techniques that improve character production and scalability.
Partner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.
Mentor and support other Technical Artists while helping establish best practices across teams.
Your Qualifications
6+ years of games, cinematic, or related production experience in Technical Art, Rigging, Character Technology, Animation Technology, or a related discipline.
A bachelor's degree or equivalent professional experience in a related field.
Strong experience with character rigging and deformation, including complex skeletons, control rigs, skin deformation, and secondary animation systems.
Strong understanding of human anatomy, animation principles, and how they relate to character deformation.
Experience developing tools, pipelines, and workflows for artists and other content creators.
Proficiency in scripting/programming in Python or C#. C++ experience is a bonus.
In-depth experience with relevant 3D content creation packages such as Maya and Houdini.
Experience with asset optimization and the performance constraints associated with real-time character systems.
Experience in investigating, testing, and debugging technical issues across content and technology.
Effective communication skills and experience collaborating with artists, engineers, technical artists, and leadership.
Experience working with content-driven game engines such as Frostbite, Unreal, or Unity is desired.
A willingness to jump into the unknown, solve new problems, and navigate technical challenges and limitations.
A passion for games!
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) $141,400 - $204,400 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
Important Note:
This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
EA SPORTS
is one of the world's leading sports entertainment brands, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL and College Football, FC soccer, NHL hockey, and EA SPORTS UFC. EA SPORTS Tech provides specialized technology teams working on modern character motion and deformation, content pipelines and workflows, machine learning, game security, dev ops, and long-lead feature and technology development across EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows, combining creativity and imagination with technical expertise.
ResponsibilitiesThis Senior Technical Artist role focuses on developing character rigging technology, pipelines, tools, and workflows for content creators across EA SPORTS. As part of a central team of Technical Artists, you will partner with artists, engineers, and development teams to build shared and scalable solutions that improve character quality and content production.
Collaborate with Art Directors, Development Directors, Artists, Technical Artists, and Engineers to deliver high-quality character deformation and animation solutions for EA SPORTS games.
Develop and improve character rigging pipelines, tools, and workflows to solve production challenges and increase efficiency for content creators.
Design and implement technical solutions for skeletons, control rigs, skin deformation, secondary motion, and other character rigging and deformation systems.
Leverage shared technology and workflows to solve character animation and deformation challenges across multiple EA SPORTS titles.
Support asset integration and optimization while balancing visual quality, runtime performance, and production requirements.
Investigate, debug, and resolve technical issues across character content, tools, pipelines, and game-engine workflows.
Evaluate and help introduce new technologies and techniques that improve character production and scalability.
Partner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.
Mentor and support other Technical Artists while helping establish best practices across teams.
Your Qualifications
6+ years of games, cinematic, or related production experience in Technical Art, Rigging, Character Technology, Animation Technology, or a related discipline.
A bachelor's degree or equivalent professional experience in a related field.
Strong experience with character rigging and deformation, including complex skeletons, control rigs, skin deformation, and secondary animation systems.
Strong understanding of human anatomy, animation principles, and how they relate to character deformation.
Experience developing tools, pipelines, and workflows for artists and other content creators.
Proficiency in scripting/programming in Python or C#. C++ experience is a bonus.
In-depth experience with relevant 3D content creation packages such as Maya and Houdini.
Experience with asset optimization and the performance constraints associated with real-time character systems.
Experience in investigating, testing, and debugging technical issues across content and technology.
Effective communication skills and experience collaborating with artists, engineers, technical artists, and leadership.
Experience working with content-driven game engines such as Frostbite, Unreal, or Unity is desired.
A willingness to jump into the unknown, solve new problems, and navigate technical challenges and limitations.
A passion for games!
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) $141,400 - $204,400 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
Similar jobs that could be interesting for youBased on the Senior Technical Artist - Character Rigging & Technology in Winnipeg, MB vacancy
- Maya rigging specialists can design character systems at Untold Studios in Toronto, Ontario, Canada. Create reliable... ...creative productions.As a Rigging Artist, you will design, create, and... ...development. The position also contributes to technical innovation at Untold Studios.Key...SuggestedLive In
- Senior Technical Artist - Characters (Unreal)Full-timeContract: PermanentWork flexibility: Office-based Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and...SeniorWork at office
- Design Maya character rigs in a hybrid Toronto role, using anatomy knowledge, scripting, and interface creation skills. Maintain effective rigs for characters and creatures.As a Rigging Artist at Untold Studios, you will create and maintain rigs while supporting rigging workflows...Suggested
- About the Role Our client, a dynamic game studio recognized for its visually stunning and technically sophisticated character work, is seeking an experienced Senior Technical Artist specializing in Character FX and Simulation. This role is vital for enhancing the realism...SeniorContract workRemote workHome office
$85k - $130k per year
# Rigging ArtistUntold StudiosPosted: 13 hours agoWork mode: HybridLocation... .... **The Role**As a Rigging artist you will be responsible for... ...and maintaining rigs for characters and creatures alike. You will... ...is at the forefront of technical innovation.We are committed to...Suggested- ...the guidance of the Art Director and Lead Character Artist, model characters with a special focus... ...with the creative direction, meets the technical constraints of the game, as well as production... ...of animation typology (rigging, skinning, etc.)We are open to candidates...Senior
- .... Be part of a diverse team of artists from around the globe who have joined... ...Job OverviewAs an Intermediate Rigging Artist, you will rig a variety of characters, props, sets, and vehicles with minimal... ...field. Collaborating closely with Senior Riggers, you will continue to...SeniorWorldwide
- Senior Technical Artist - Characters (Unreal) Full-timeContract: PermanentWork flexibility: Office-basedUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and...SeniorWork at office
- ...créativité et de développer une technologie révolutionnaire. CIG croit en... ...visuel, de la direction artistique et du niveau de qualité AAA des... ...Collaborer étroitement avec le Lead Character Artist, le Directeur... ...de notre Artiste Personnage Senior ? Expérience professionnelle...SeniorWorldwide
$80k - $90k per year
Position Title: Character Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC... ...and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory...Full timeInternshipRemote workFlexible hours- Transform your creativity into extraordinary characters at Piranha Games as a Senior Character Artist. Model high-quality, anatomically accurate 3D characters in... ...teams • Participate in problem-solving discussions for technical challenges • Mentor junior artists and share...SeniorRemote workFlexible hours
- ...battus, d'encourager la créativité et de développer une technologie révolutionnaire. CIG croit en l'établissement de nouveaux... ...feedback au sein de l'équipe. Qu'attendons-nous de notre Artiste Concept Personnage Senior ? Ayez une solide compréhension de l'anatomie et des...SeniorWorldwide
- Master Maya rigging and Python as a Senior Technical Animator working fully remotely from Canada for People Can Fly. Build high-quality character systems.As a Senior Technical Animator, you will support AAA game production across characters, creatures, and props. You will create...SeniorRemote work
- Apply senior Houdini expertise to character effects for Bardel’s feature-animation marketing work in a hybrid Vancouver studio arrangement. Build simulations and solve complex shots.As a Senior CFX Artist, you will create hair, fur, cloth, and muscle simulations for character...SeniorImmediate start
- Design expressive player clothing for EA SPORTS FC using character art, anatomy, costume knowledge, and precise realistic material rendering.This Senior Concept Artist position focuses on conceptualizing garments, shoes, accessories, and complete outfits for an in-game vanity...Senior
$75k - $147k per year
...animation by building a community of amazing artists and talent across three vibrant locations... ...us! Job Summary: We are seeking a Character Surfacing / Look Development Artist to support... ...CG characters and creatures. Proven technical and visual skills with an understanding of...Work at office3 days per week$77.7k - $107.9k per year
...franchises, award-winning interactive technology, fan programs, and cross-platform digital... ...UFC. Your ResponsibilitiesAs a Character Artist, you will play a key role in creating the... ...combine strong artistic fundamentals with technical expertise in modeling, sculpting,...Local area- Model stylized-realistic characters for Piranha Games, using anatomy expertise and Unreal... ...development.As an Intermediate or Senior Character Artist, you will work under the Art Director... ...maintaining quality, style, personality, and technical requirements. Your work supports...Senior
- People Can Fly is seeking a Senior Technical Animator in Montreal to lead rigging and pipeline work for our AAA projects. You will create high-quality characters, creatures and props rigging, implement Maya-based solutions, and collaborate with modelers and animators to maintain...Senior
- Folks VFX à Montréal recherche un Artiste Animation Senior pour conduire l’animation de personnages et de créatures, avec leadership technique et... ...équipe. Travaillant avec autonomie, vous collaborez avec Layout, Rigging, CFX, Lighting et Production sur des projets internationaux....SeniorFreelance
- Character texture artistry shapes this EA SPORTS role, focused on realistic skin, hair, fabric, hard surfaces, and PBR materials... ...role requires close collaboration with Character Art, Technical Art, Animation, Rigging, and Production.Key Responsibilities: Create realistic...
- # Senior Technical ArtistLocation: Quebec, Canada, North America |## Description**Qui nous sommes**Gearbox Studio Québec rassemble une équipe... ....**Ce que nous recherchons**Nous sommes à la recherche d'un·e Artiste technique sénior·e UI pour rejoindre notre équipe. Vous établirez...SeniorWork at officeRemote work
- ...game.Responsibilities Research, define, improve, and maintain artist pipelines, tools and workflowsLiaise effectively both internally... ...and resolve issues; invent or build robust,quality technical implementationsParticipate in art asset reviews to help identify...SeniorLong term contract
$99.8k - $147.68k per year
...part of the play! Position OverviewTo strengthen our current and future game developments, we are looking for an experienced Senior Technical Artist to join a specialized technical team focused on prototyping and creating "new games" using AI. You should have the technical...SeniorFull timeLocal area- ...qui reflètent notre monde.RESPONSIBILTIES As a Technical Animator (Rigging) you will be creating rigs for characters and animated objects. You will refine skin-... ...problems. Keep current with the latest animation technologies and trends.Investigate, diagnose, and resolve animation...Work at officeLocal area
$80k - $100k per year
...hear from you! About the RoleWe are looking for a Technical Artist to bridge the gap between art and technology in our mobile game development team. You will work... ..., and programmers to develop stylized shaders for characters and visual effects, optimize visual assets, and...SeniorPermanent employmentContract workCasual workWork at officeImmediate start- Elevate your career as a Senior Technical Artist at Zynga, where innovation meets gaming. Collaborate with a specialized team to prototype new mobile games leveraging AI technology. At Zynga, we seek an experienced Senior Technical Artist to enhance game development through...Senior
- Shape unforgettable characters at NBCUniversal as a Lead Character Artist. This role focuses on the visual quality of facial characters in a dynamic interactive... ...Elevate character artistry by blending technical excellence with creative vision at NBCUniversal. #J-...
- ...position? Hard Rock Games is hiring a Technical Artist to bring art and code together, making... ...completed 2D and 3D assets, including characters, environment art and visual effects, into... ...with Spine or similar 2D animation and rigging software. Experience with 3D...Casual workInternshipFlexible hours
- ...We are seeking a Concept Artist to join the Apex Legends team... ...visual designs that define the characters, cosmetics and visual identity... .... Design within gameplay, technical, and production constraints,... ...tools, workflows, and emerging technologies that improve efficiency and creative...Full timeLocal areaImmediate start
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Senior Technical Artist - Character Rigging & Technology. Be the first to apply!
Related searches
- technical artist Winnipeg, MB
- senior web designer Winnipeg, MB
- senior project engineer Winnipeg, MB
- senior ruby developer Winnipeg, MB
- senior crm manager Winnipeg, MB
- cpa senior accountant Winnipeg, MB
- senior part time Winnipeg, MB
- senior accountant Winnipeg, MB
- senior hr manager Winnipeg, MB
- senior bookkeeper Winnipeg, MB

