Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems
$122.3k - $170.7k per yearElectronic Arts (EA)
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.
Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.
You will bring an end-to-end understanding of how game assets are authored, assembled, transformed, and rendered. You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion, world models, neural rendering, and environment or level-layout research.
This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.
You will report to the Lead Technical Director.
Responsibilities
- You will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.
- You will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.
- You will extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.
- You will define representations and interchange formats that make game assets usable by machine learning and research workflows.
- You will build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.
- You will connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.
- You will identify third‑party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.
- You will partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.
- You will collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.
Qualifications
- 7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles
- Strong understanding of end-to-end game art and content production pipelines
- Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate‑system transformations
- Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology
- Proficiency with Python or another scripting language used for content-pipeline automation
- Experience developing or extending DCC, engine, or asset‑processing tools
- Experience validating visual and technical fidelity across asset conversions or pipeline stages
- Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world‑building is beneficial
Pay Transparency – North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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