Search Results: 9 vacancies

$122.4k - $176.3k per year

 ...professional animation setting. Role Expectations: Art reviews on blendshapes to enhance FACS based facial rigs. Building face pose libraries for production. Create high-quality hand key animation. Create high-quality animation utilizing a motion capture base and... 
Suggested
Holiday work
Full time
Temporary work
Remote job

Electronic Arts

United States
12 days ago

$96.4k - $133.9k per year

 ...Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal, static and performance   BC COMPENSATION AND BENEFITS   The base salary ranges listed... 
Suggested
Full time

Electronic Arts

United States
5 days ago

$115.1k - $161.2k per year

 ...Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed. Design, architect, and document technical designs for Presentation systems. Work with a proprietary... 
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Full time
Worldwide

Electronic Arts

United States
24 days ago

$115.1k - $161.2k per year

 ...the artists and designers to life. Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code. Prototype new mechanics to prove designs and improve on mechanics. Design technical designs for... 
Suggested
Full time

Electronic Arts

United States
more than 2 months ago

$115.1k - $161.2k per year

 ...version control systems (e.g., Git) and software development principles (e.g., Agile, Scrum). Experience with testing frameworks and libraries (e.g., Jest, React Testing Library). Soft skills Experience mentoring junior developers Other qualifications Bachelor's... 
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Full time
Remote job
Work experience placement

Electronic Arts

United States
a month ago

$89.3k - $123k per year

 ...implement to a high standard inside of a game engine. This includes packing textures to specification and using and maintaining shared libraries. Experience working directly with an art lead or art director to refine visual and quality goals as required for the project.... 
Suggested
Full time
Remote job

Electronic Arts

United States
a month ago
 ...the game. Help define the project’s core rendering features and quality settings. Maintain and build upon the project’s shader library. Setup, document and manage the project’s pipelines for shader and texture usage. Setup, document and manage the project’s pipelines... 
Suggested
Full time

Electronic Arts

United States
20 days ago
 ...texture artists, Directors, and Leads in defining, creating, and maintaining the PBR workflow and a material, filters, and surfacing library to ensure artistic and technical consistency of the texturing output at high quality and within engine specs. Through sculpting, scanning... 
Suggested
Full time

Electronic Arts

United States
more than 2 months ago

$114.05k - $185.25k per year

 ...with programming languages such as Python, R, or Scala. 5. Familiarity with machine learning frameworks (like Keras or PyTorch) and libraries (like scikit-learn). 6. Experience with infrastructure automation technologies like Docker, Kubernetes, Terraform, etc. 7. Must... 
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Full time
Apprenticeship

Electronic Arts

United States
more than 2 months ago