Modeling and Surfacing Lead Job Description

Modeling and Surfacing Lead Job Description Template

Our company is looking for a Modeling and Surfacing Lead to join our team.

Responsibilities:

  • Work closely with grooming artists to create fur, hair, or cloth shaders and look;
  • Participate as a team member in determining various design and technical solutions;
  • Work with the Artists to create final models, textures, templates and material networks for CG characters and environments to be used in production;
  • Ensure that all assets work in the studio pipeline for lighting & color pipeline requirements;
  • Create detailed models and textures based on concept designs provided by the art team;
  • Modify attributes on custom OSL shaders and define standard passes for an asset;
  • Create templates and live groups in Katana to pass to other artist and optimize the workflow.

Requirements:

  • Experience in painting stylized and photoreal textures in Mari and Photoshop;
  • Experience with shader programming in OSL, creating Katana macros or supertools and working with Nuke and render passes is a plus;
  • Experienced in creating stylized as well as realistic models;
  • Able to create models and textures from reference and clean UV layouts;
  • Minimum 3 years production experience;
  • Must have experience modifying shading networks and defining templates for other artists;
  • Experience in creating stylized as well as photo-real shader;
  • Experience with fur and hair shading;
  • Be willing to share knowledge and experience with others;
  • Superior eye for light, shade, color, and detail in creating shaders and textures;
  • Great eye for proportion and anatomy.

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