Modeling and Surfacing Lead Job Description Template
Our company is looking for a Modeling and Surfacing Lead to join our team.
Responsibilities:
- Work closely with grooming artists to create fur, hair, or cloth shaders and look;
- Participate as a team member in determining various design and technical solutions;
- Work with the Artists to create final models, textures, templates and material networks for CG characters and environments to be used in production;
- Ensure that all assets work in the studio pipeline for lighting & color pipeline requirements;
- Create detailed models and textures based on concept designs provided by the art team;
- Modify attributes on custom OSL shaders and define standard passes for an asset;
- Create templates and live groups in Katana to pass to other artist and optimize the workflow.
Requirements:
- Experience in painting stylized and photoreal textures in Mari and Photoshop;
- Experience with shader programming in OSL, creating Katana macros or supertools and working with Nuke and render passes is a plus;
- Experienced in creating stylized as well as realistic models;
- Able to create models and textures from reference and clean UV layouts;
- Minimum 3 years production experience;
- Must have experience modifying shading networks and defining templates for other artists;
- Experience in creating stylized as well as photo-real shader;
- Experience with fur and hair shading;
- Be willing to share knowledge and experience with others;
- Superior eye for light, shade, color, and detail in creating shaders and textures;
- Great eye for proportion and anatomy.