Generalist (TV) Job Description

Generalist (TV) Job Description Template

Our company is looking for a Generalist (TV) to join our team.

Responsibilities:

  • Participates in team reviews of work under development;
  • Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback;
  • Creates maps in 2D and sets up basic shaders for look development;
  • Special projects as needed;
  • Creates basic lighting setups in complex shaders that look convincing and render efficiently;
  • Create original 2D and 3D content that may comprise part or all of an environment;
  • Mentors Apprentice and Jr. Artists and must be able to assist them with their shots;
  • Meets defined milestones within a timeline by attending dailies and participating in creative problem solving;
  • Sources suitable reference materials for required assets.

Requirements:

  • Fluent in Photoshop;
  • Understanding 2D compositing software;
  • Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.);
  • Fluent in 3DS Max, Maya or similar;
  • Comparable software experience considered;
  • Demo reel required;
  • Demonstrated ability to quickly pick up new software;
  • Must have extensive knowledge of Matte Painting techniques;
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, Clarisse, etc;
  • Fluent in Vray, Renderman or similar ray trace renderer;
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,
  • High level of problem solving or creative thinking skills;
  • Strong understanding of the pace and production process of episodic television;
  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion.