Generalist (TV) Job Description Template
Our company is looking for a Generalist (TV) to join our team.
Responsibilities:
- Participates in team reviews of work under development;
- Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback;
- Creates maps in 2D and sets up basic shaders for look development;
- Special projects as needed;
- Creates basic lighting setups in complex shaders that look convincing and render efficiently;
- Create original 2D and 3D content that may comprise part or all of an environment;
- Mentors Apprentice and Jr. Artists and must be able to assist them with their shots;
- Meets defined milestones within a timeline by attending dailies and participating in creative problem solving;
- Sources suitable reference materials for required assets.
Requirements:
- Fluent in Photoshop;
- Understanding 2D compositing software;
- Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.);
- Fluent in 3DS Max, Maya or similar;
- Comparable software experience considered;
- Demo reel required;
- Demonstrated ability to quickly pick up new software;
- Must have extensive knowledge of Matte Painting techniques;
- Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, Clarisse, etc;
- Fluent in Vray, Renderman or similar ray trace renderer;
- Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,
- High level of problem solving or creative thinking skills;
- Strong understanding of the pace and production process of episodic television;
- Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion.