Systems Designer Job Description Template
Our company is looking for a Systems Designer to join our team.
Responsibilities:
- Understand, interpret and execute on creative direction, in alignment with project goals;
- Collaborate with artists and programmers to build challenges and puzzles that emphasize the strengths of our core gameplay;
- Participate in planning a roadmap to completion for the systems for which you’re responsible;
- Test and integrate new features, art assets, and gameplay props as they come online;
- Guide the tuning and pacing of the player experience, and contribute to defining the tools and pipeline required to do so;
- Review and incorporate feedback on your work from other designers;
- Design, prototype and implement gameplay systems, in collaboration with the other designers and programmers;
- Provide thoughtfully and thoroughly considered systematic implementation of reward mechanisms and mechanics;
- Provide team-facing documentation to inform and guide the work of downstream groups.
Requirements:
- Ability to think logically with a high level of attention to detail;
- Shipped at least one game;
- Knowledge of competitive products and a variety of gameplay genres, as well as a personal understanding of video game fun;
- Experience using a text-based scripting language (e.g. Lua, C++);
- 5 years in game development, with at least 2 years in a Gameplay or Systems Design specific role;
- Strong written communication skills and the ability to convey abstract concepts.