First Person Game Animator
Festybay
First-person animation at Bethesda Game Studios demands Maya, 3ds Max, or Blender expertise and precise hand-keyed movement. Work location options include Rockville, Austin, Dallas, or Montreal.As an Animator focused on first-person gameplay, you will shape responsive weapons, spells, interactions, and traversal. The position sits within the Art Department and emphasizes body mechanics, weight, timing, and detailed real-time movement. You will refine work through feedback and collaborate across development disciplines.Key Responsibilities:
Author high-quality hand-keyed first-person animationsRefine animations according to artistic directionImplement animations in proprietary engine architectureCollaborate with designers, programmers, sound designers, and technical artistsSupport gameplay prototyping and custom rigging solutionsRequirements:
Training focused on 3D character animationStrong understanding of body mechanics and weightProficiency in Maya, 3ds Max, or BlenderAttention to micro-movements, clipping, and frame pacingClear oral and written communication skillsApply first-person animation, hand-keyed principles, and technical collaboration to Bethesda Game Studios interactive worlds.
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Author high-quality hand-keyed first-person animationsRefine animations according to artistic directionImplement animations in proprietary engine architectureCollaborate with designers, programmers, sound designers, and technical artistsSupport gameplay prototyping and custom rigging solutionsRequirements:
Training focused on 3D character animationStrong understanding of body mechanics and weightProficiency in Maya, 3ds Max, or BlenderAttention to micro-movements, clipping, and frame pacingClear oral and written communication skillsApply first-person animation, hand-keyed principles, and technical collaboration to Bethesda Game Studios interactive worlds.
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Vacancy posted 1 hour ago
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