Principal Materials Artist (Apex Legends)
$133.5k - $186.4k per yearRespawn Entertainment
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award‑winning studio behind critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.Why Join Us?
This role is an opportunity to contribute to new asset pipelines and work in a multidisciplinary R&D group.As a Principal you will have broad agency to guide and deliver solutions as you see fit.This role will have a significant impact on our product and your work will be highly visible to our players.Responsibilities
Co‑develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.Build, curate, and maintain a high quality shared material library.Help design material systems or layered materials with an understanding of complex surface interactions.Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.Be a champion for technology that meets high performance expectations and technical constraints.Help test and validate new rendering and lighting features.Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.Qualifications
12+ years of professional game development experience.Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.Expert level knowledge of Substance Painter and Designer.Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.Experience collaborating with technical disciplines on standing up new pipelines.Capability to author materials or shaders as proof of concept or visual targets is a plus.Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) *$133,500 - $186,400 CADCalifornia (depending on location e.G. Los Angeles vs. San Francisco) *$153,700 - $233,600 USDPay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award‑winning studio behind critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.Why Join Us?
This role is an opportunity to contribute to new asset pipelines and work in a multidisciplinary R&D group.As a Principal you will have broad agency to guide and deliver solutions as you see fit.This role will have a significant impact on our product and your work will be highly visible to our players.Responsibilities
Co‑develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts.Build, curate, and maintain a high quality shared material library.Help design material systems or layered materials with an understanding of complex surface interactions.Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.Be a champion for technology that meets high performance expectations and technical constraints.Help test and validate new rendering and lighting features.Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.Qualifications
12+ years of professional game development experience.Portfolio demonstrating a wide range of high quality materials and a mastery of PBR.Expert level knowledge of Substance Painter and Designer.Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality.Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus.Experience collaborating with technical disciplines on standing up new pipelines.Capability to author materials or shaders as proof of concept or visual targets is a plus.Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) *$133,500 - $186,400 CADCalifornia (depending on location e.G. Los Angeles vs. San Francisco) *$153,700 - $233,600 USDPay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
Similar jobs that could be interesting for youBased on the Principal Materials Artist (Apex Legends) in Winnipeg, MB vacancy
- Design bold Apex Legends heroes through anatomy, costume, and silhouette expertise as a hybrid Concept Artist based in California. Build visual identities players remember.On Electronic... ..., visual storytelling, color, lighting, materials, and composition while collaborating with...Materials
$92.9k - $129.2k per year
Character Concept Artist - Apex LegendsWe are seeking a Concept Artist to join the Apex Legends team. In this role, you will help create compelling visual designs that define... ...expression, gesture, color theory, lighting, materials, and visual storytelling in all concept work....MaterialsFull timeImmediate start- Design iconic Apex Legends characters and cosmetics as a Concept Artist using strong anatomy and visual storytelling skills at Electronic Arts.Electronic Arts seeks... ..., shape language, composition, lighting, materials, and perspective.Key Responsibilities: Create character...Materials
$92.9k - $129.2k per year
...matter. A team where everyone makes play happen.Job Title: VFX Artist 2 — Apex LegendsLocation: Vancouver, BC · Los Angeles, CA · Madison,... ...Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star WarsTM Jedi titles. Join us to help shape...SuggestedFull timeSeasonal workLocal area- Shape Apex Legends characters through anatomy, costume design, visual storytelling, and production-ready concept art. Support a live service game's evolving visual identity.As a Concept Artist, you will create characters, cosmetics, outfits, accessories, and visual explorations...Suggested
- ...Electronic Arts is seeking a Concept Artist to join the Apex Legends team in Vancouver. You will create compelling character concepts, cosmetics, and visual identities while collaborating with Art Directors and external partners to maintain high visual quality. The role emphasizes...
- ...Electronic Arts is seeking a VFX Artist 2 for Apex Legends at Respawn Entertainment. You will create and implement real-time effects that bring legends, weapons, and seasonal moments to life, reporting to the VFX Director and collaborating closely with Art, Design, Animation...Seasonal work
- Create real-time effects for Apex Legends as a VFX Artist in Madison, Wisconsin, working in Electronic Arts’ hybrid model with Respawn Entertainment.Respawn Entertainment seeks a VFX Artist supporting the Apex Legends content creation team. You will develop effects for Legends...Seasonal work
$122.3k - $170.7k per year
...and external partners to help deliver features that integrate cleanly into the broader game experience.Work with engineers, designers, artists, animators, QA, and production to deliver high-quality features on schedule while managing technical risk.Investigate and resolve...Long term contractFull time- ...SUMMARY This position is responsible for coordinating all activities associated with keeping production on schedule using proven materials processes. Materials Coordinators are also responsible for inventory management to maintain the integrity of inventory records and coordinate...MaterialsFull timeTemporary workWork at office
- Craft high-quality first-person animations for Apex Legends with Autodesk Maya proficiency and a focus on expressive gameplay performance.Respawn... ...work involves close collaboration with Designers, Engineers, Artists, production, audio, and VFX.Key Responsibilities: Deliver...
$141.4k - $204.4k per year
...shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star... ...iteration speed, and debugging workflows for animators and technical artists. Versatility: Comfortable across engine domains and large...Long term contractFull timeLocal areaWorldwideFlexible hours$92.9k - $129.2k per year
...shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star... ...Alignment: Act as the key liaison between the Art Director, concept artists, character artists, hard-surface modelers, and gameplay...Full timeSeasonal workLocal areaWorldwide- Lead Apex Legends production across content, monetization, and progression while managing Producers and Senior Producers in a global live-service environment.EA seeks a Director of Production reporting to the Executive Producer for Apex Legends. You will guide seasonal content...Seasonal work
$92.9k - $129.2k per year
...achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective...Full timeLocal areaWorldwide- Drive Apex Legends character and weapon art production with 3D pipeline expertise at Respawn Entertainment. Coordinate creative delivery across... ...communication translating gameplay needs into artistic feedbackBring art production, pipeline coordination, and vendor...
- Elevate game development at Respawn as a Tools Developer for Apex Legends. Help create and optimize tools that enhance gameplay experiences while working in a hybrid model. Respawn, an esteemed industry leader in game development, seeks a Tools Developer passionate about...
- Coordinate Apex Legends cosmetic production at Respawn Entertainment, using planning and communication skills across internal and external... ...manage assigned workstreams through development, partnering with artists, discipline leads, designers, and external development partners...
$92.9k - $129.2k per year
...looking for an Associate Producer to join our Cosmetics team on Apex Legends, partnering with internal art teams and external development... ...execution of one or more cosmetic content workstreamsPartner with artists, discipline leads, designers, and external development partners...Full timeInternship$141.4k - $204.4k per year
...where everyone makes play happen. Lead Animation Engineer | Apex Legends About Respawn EntertainmentFounded in 2010 by the original creators... .... You'll work closely with animators, riggers, technical artists, and the animation director to develop technology that enables...Full timeLocal areaWorldwide- ...graduation certificate. Work site environment: Outdoors. Work setting: Various locations. Tasks: Load, unload and move products and materials by hand or with basic material handling equipment. Install, lash and secure goods. Employment terms options: Evening. Morning. Night...MaterialsHourly payPermanent employmentImmediate startNight shiftWeekend workDay shiftAfternoon shift
- Design Apex Legends progression, scoring, and rewards at Respawn while balancing fairness, accessibility, queue times, and long-term player engagement.This Senior Systems Designer will shape how players compete across seasonal, annual, and lifetime career cycles. Respawn needs...Long term contractSeasonal work
$77.7k - $107.9k per year
...what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for...Full timeWorldwide- Shape Apex Legends gameplay animation with strong blocking, timing, and polish skills at Respawn. Coordinate external animation production across features and milestones.Electronic Arts seeks an Outsource Support Animator for Respawn’s Apex Legends team. This hybrid role combines...
$19 per hour
...reliable and expanding company . Responsibilities: Operate Walkie and Reach machines for loading, unloading, and transporting materials. Ensure safe and efficient handling of goods within the warehouse. Conduct routine equipment inspections to ensure proper...MaterialsHourly payPermanent employmentContract workPart time$28.84 per hour
...work space Sterilize and maintain instruments and equipment Experience and specialization Area of work experience ~ Tattoo artist Additional information Work conditions and physical capabilities Attention to detail Hand-eye co-ordination Personal...Permanent employmentFull timeRemote work- ...happen. Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends. This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines,...Full timeManual laborLocal area
- Apex Legends needs an AI-focused Game Designer skilled in NPC behaviors and multiplayer systems to shape automated players for Battle Royale.At Respawn, part of Electronic Arts, you will define how Bots replicate successful player behaviors across skill levels. You will design...
- ...safe, sustainable, and reliable charging and mobility solutions. Further information is available at . POSITION SUMMARY The Materials Coordinator is responsible for coordinating all activities associated with the Materials department. Responsibilities include...MaterialsFull timeInternshipImmediate start
- Lead the live service operations for Apex Legends at Electronic Arts. As Executive Producer, shape the future of this iconic game while managing a talented, global team. The Executive Producer position is pivotal for driving Apex Legends' seasonal content roadmap while overseeing...Seasonal work
Do you want to receive more vacancies?
Subscribe and receive similar vacancies to Principal Materials Artist (Apex Legends). Be the first to apply!
Related searches
- production artist Winnipeg, MB
- remote artist Winnipeg, MB
- 2d artist Winnipeg, MB
- lighting artist Winnipeg, MB
- environment artist Winnipeg, MB
- comptable principal Winnipeg, MB
- conseiller principal Winnipeg, MB
- estimateur principal - construction Winnipeg, MB
- principal Winnipeg, MB
- conseiller principal d'éducation Winnipeg, MB

