Développeur.Se D’outils / Tools Developer (Apex Legends)
$122.3k - $170.7k per yearRespawn Entertainment
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Job Title: Tools Developer (Apex Legends)
Location: Vancouver, BC, Chatsworth, CA or Montreal, QC
Work Model: Hybrid (3 days onsite/week)
Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi series and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.You will have the chance to improve, optimize, support, and develop new features for our content authoring tools.Responsibilities
Design, build and maintain editors, compilers, previewers, debuggers and other tools used by our content teams.Partner with developers, technical artists and content teams to define and streamline end-to-end asset creation workflows.Maintain and extend content compilation pipelines, including data validation, baking and packaging for runtime use.Fix bugs and reduce technical debt across the content authoring tools suite.Diagnose and resolve issues reported by our content creators and dev support team unblocking their day-to-day work.Translate feedback from our content creators into high-quality tool improvements.Break down ambiguous development problems in tools into scoped plans, identifying dependencies, risks and relevant tasks.Use telemetry and user feedback to prioritize development work and measure the impact of delivered changes.Propose and lead initiatives that improve the team's tools architecture and development practices.What we're looking for
Excellent C++ and 3D math skills.5+ years of experience building editors, systems and engines for game development, having shipped game projects with large, mature codebases.Strong experience with level design, art, animation and other content workflows in a game engine.Familiarity with commercial and proprietary game engines and their toolchains.Well-versed in software development principles and contemporary standards, with solid knowledge of performance optimization techniques and design patterns used in user-facing applications and game development.Experience with UI frameworks and an eye for UX best practices.A humble, service-minded subject matter expert who enjoys being the go-to person for internal customers and solving issues for them.Bonus
Experience working with graphics APIs.Experience building tools in C# and Python.Experience working with DCC tools.Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) *$122,300 - $170,700 CADCalifornia (depending on location e.G. Los Angeles vs. San Francisco) *$143,800 - $217,200 USDPay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Job Title: Tools Developer (Apex Legends)
Location: Vancouver, BC, Chatsworth, CA or Montreal, QC
Work Model: Hybrid (3 days onsite/week)
Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi series and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.You will have the chance to improve, optimize, support, and develop new features for our content authoring tools.Responsibilities
Design, build and maintain editors, compilers, previewers, debuggers and other tools used by our content teams.Partner with developers, technical artists and content teams to define and streamline end-to-end asset creation workflows.Maintain and extend content compilation pipelines, including data validation, baking and packaging for runtime use.Fix bugs and reduce technical debt across the content authoring tools suite.Diagnose and resolve issues reported by our content creators and dev support team unblocking their day-to-day work.Translate feedback from our content creators into high-quality tool improvements.Break down ambiguous development problems in tools into scoped plans, identifying dependencies, risks and relevant tasks.Use telemetry and user feedback to prioritize development work and measure the impact of delivered changes.Propose and lead initiatives that improve the team's tools architecture and development practices.What we're looking for
Excellent C++ and 3D math skills.5+ years of experience building editors, systems and engines for game development, having shipped game projects with large, mature codebases.Strong experience with level design, art, animation and other content workflows in a game engine.Familiarity with commercial and proprietary game engines and their toolchains.Well-versed in software development principles and contemporary standards, with solid knowledge of performance optimization techniques and design patterns used in user-facing applications and game development.Experience with UI frameworks and an eye for UX best practices.A humble, service-minded subject matter expert who enjoys being the go-to person for internal customers and solving issues for them.Bonus
Experience working with graphics APIs.Experience building tools in C# and Python.Experience working with DCC tools.Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.G. education, qualifications, certifications, experience, skills, geographic location, or business needs).PAY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria) *$122,300 - $170,700 CADCalifornia (depending on location e.G. Los Angeles vs. San Francisco) *$143,800 - $217,200 USDPay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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