Cloud Chamber — Senior Technical Animator, Bioshock — Montréal, Canada / Novato, United States
Cloud Chamber
Develop UE5 animation systems for BioShock. Both location postings share requisition R_118897.
Location:
Montréal, Canada / Novato, United States — Remote eligibility to be confirmed. Remote-tagged role listing Montréal and Novato;
North American work authorisation is asked. Confirm the approved remote jurisdiction. Contract type and duration are not stated.
Role ID:
R_118897;
location postings View phone number on ca.hrm.tc / View phone number on ca.hrm.tc.
What you will do
Implement animation assets, Animation Blueprints and procedural systems.
Refine motion matching, locomotion, IK, cloth and secondary dynamics.
Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for
Five or more years of technical-animation experience and a shipped AAA game.
Strong UE5 animation tools, procedural animation and human anatomy knowledge.
Professional French and English for Québec-based candidates.
Source and dates
Official source:
Employer publication date: October 29, 2026, in the employer’s recruitment data.
Source spreadsheet addition: November 1, 2026;
separate from employer publication.
Availability and details verified: November 2, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Location:
Montréal, Canada / Novato, United States — Remote eligibility to be confirmed. Remote-tagged role listing Montréal and Novato;
North American work authorisation is asked. Confirm the approved remote jurisdiction. Contract type and duration are not stated.
Role ID:
R_118897;
location postings View phone number on ca.hrm.tc / View phone number on ca.hrm.tc.
What you will do
Implement animation assets, Animation Blueprints and procedural systems.
Refine motion matching, locomotion, IK, cloth and secondary dynamics.
Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for
Five or more years of technical-animation experience and a shipped AAA game.
Strong UE5 animation tools, procedural animation and human anatomy knowledge.
Professional French and English for Québec-based candidates.
Source and dates
Official source:
Employer publication date: October 29, 2026, in the employer’s recruitment data.
Source spreadsheet addition: November 1, 2026;
separate from employer publication.
Availability and details verified: November 2, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Vacancy posted more than 2 months ago
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