Senior Rigging And Procedural Animator
Ubisoft Montréal
Rigging, procedural systems, and technical validation anchor this Senior Technical Animator role with Ubisoft Montreal. Support March of Giants animation production.You will develop and maintain animation rigs and procedural systems while supporting efficient, reliable production. The position covers technical validation, game-engine integration, and animation and physics testing. Knowledge of anatomy, body mechanics, motion capture, facial animation, and lip sync supports the work.Key Responsibilities:
Collaborate with animators and riggers on procedural systemsPerform technical validation of animation assetsSupport animation integration into the game engineMaintain systems for motion capture and lip syncDocument technical processes for the animation teamRequirements:
Understanding of animation principles, anatomy, and body mechanicsExperience with rigging and inverse kinematicsExperience with state machines and Unreal Engine BlueprintsAbility to adapt tools with scripting languagesStrong communication and adaptable problem-solving skillsUse rigging, procedural animation, validation, and scripting skills to strengthen Ubisoft Montreal’s game production systems.
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Collaborate with animators and riggers on procedural systemsPerform technical validation of animation assetsSupport animation integration into the game engineMaintain systems for motion capture and lip syncDocument technical processes for the animation teamRequirements:
Understanding of animation principles, anatomy, and body mechanicsExperience with rigging and inverse kinematicsExperience with state machines and Unreal Engine BlueprintsAbility to adapt tools with scripting languagesStrong communication and adaptable problem-solving skillsUse rigging, procedural animation, validation, and scripting skills to strengthen Ubisoft Montreal’s game production systems.
#J-18808-Ljbffr
Vacancy posted more than 2 months ago
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