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Remote Artiste technique (environnement)/ Technical Artist (Environment)

$45 - $60 per hour

Singularity 6

Français

À l'attention des candidats intéressés :

Nous avons récemment été informés de plusieurs tentatives d'escroquerie et de fraude provenant d'agences ou de groupes se faisant passer pour des membres de nos équipes RH et de recrutement.

Si vous recevez un e-mail suspect, veuillez utiliser la fonction « Contactez-nous » de ce site pour nous en informer.

De manière générale, portez une attention particulière à l'adresse e-mail de l'expéditeur. Toutes les communications officielles de recrutement proviennent uniquement de Singularity 6. Tout autre compte doit être considéré comme une tentative d'escroquerie jusqu'à confirmation par l'équipe S6.

Nos offres d'emploi sont publiées exclusivement sur notre page Carrières. En cas de doute, nous vous invitons à postuler directement via notre site web. À noter : nous ne demandons jamais d'informations privées telles que des coordonnées bancaires, des numéros de carte de crédit ou d'autres données sensibles dans le cadre de notre processus d'embauche.

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Créez des mondes alternatifs qui enrichissent la vie des joueurs ! 

Nous recherchons un artiste technique spécialisé dans les environnements pour nous aider à créer, optimiser et adapter à grande échelle des mondes vastes et vivants. Il s'agit d'un poste temporaire de 12 mois proposé par notre agence partenaire. En collaboration avec des concepteurs, des ingénieurs et des artistes, vous serez responsable de systèmes et de flux de travail essentiels liés aux environnements, qui permettront aux artistes de créer du contenu esthétique et performant à grande échelle.

Ce poste est idéal pour un artiste technique possédant une solide expérience en environnement, capable d’exploiter la procéduralité et les données pour résoudre des problèmes. Nous recherchons une personne qui aime créer des outils robustes, concevoir des matériaux de haute qualité et trouver des solutions pour la construction de mondes.

Ce que vous ferez


  • Mettre en œuvre des stratégies d'optimisation des ressources, en identifiant les goulots d'étranglement au niveau des performances et en déployant des solutions pour les ressources 3D, les matériaux, la végétation et les systèmes d'environnement.

  • Soutenir et affiner les processus de configuration des habitations, afin de permettre la création d'espaces modulaires, personnalisables et performants par les joueurs.

  • Favoriser et faire évoluer les processus de création et de maintenance des matériaux. Veiller à ce que les matériaux soient performants, évolutifs et faciles à utiliser par les artistes.

  • Développer et maintenir les pipelines de végétation, y compris l'intégration de SpeedTree, le placement et l'optimisation de la végétation.

  • Utiliser Houdini pour la création de contenu procédural.

  • Contribuer à la conception et au soutien de la génération procédurale de cartes du monde, y compris les systèmes de mise en page, les ensembles de règles et l'intégration avec les outils de construction de monde d'Unreal.

  • Fournir une assistance technique pratique aux artistes, en résolvant les problèmes d'intégration, de flux de travail et de performances.

  • Encadrer et former les artistes sur les outils, les matériaux et les meilleures pratiques. Promouvoir l'excellence technique et l'évolutivité à long terme.

  • Participer à la planification et aux revues, en représentant les aspects techniques et en contribuant à la stratégie globale de construction du monde du projet.

Qui vous êtes


  • Vous avez participé à la sortie d’au moins un jeu ou produit développé avec Unreal Engine en tant qu’artiste technique d’environnement.

  • Vous maîtrisez la gestion de systèmes d’environnement complexes tels que les graphes de matériaux, la végétation, les outils procéduraux ou les workflows de création de mondes.

  • Vous excellez dans la création de contenu généré de manière procédurale à l’aide de Houdini ou de la PCG.

  • Vous êtes capable de diagnostiquer et de résoudre les problèmes de performances et d’évolutivité dans des environnements de grande envergure.

  • Vous êtes proactif, organisé et à l'aise face aux imprévus en production.

  • Vous aimez aider les autres artistes, débloquer les équipes et améliorer les workflows grâce à des outils bien pensés.

  • Vous êtes curieux et en apprentissage constant, en particulier dans la création de contenu procédural et les workflows d'art technique.

Atouts appréciés


  • Expérience dans la génération procédurale de mondes ou les systèmes de cartes à grande échelle.

  • Solides compétences en programmation en Python ou en Unreal C++.

  • Connaissance de World Partition, du streaming de mondes à grande échelle ou de systèmes similaires.

  • Expérience dans l'optimisation et la commercialisation d'un jeu sur plusieurs plateformes.

  • Expérience dans les jeux de type « cozy », de simulation ou multijoueurs

Informations sur la rémunération :

La fourchette de salaire de base pour un poste d'artiste technique (environnements) est comprise entre 45 $/heure et 60 $/heure (CAD). Nous vous invitons à nous faire part de vos attentes salariales spécifiques lors de notre processus d'entretien.

Emplacement :


  • Télétravail autorisé au Canada (provinces admissibles : Québec).

À propos de nous

Avec notre projet, nous explorons de nouvelles approches de conception et relevons des défis techniques complexes afin de créer un jeu à la fois magnifique et sophistiqué. Notre objectif est d'aller bien au-delà d'un simple divertissement : nous voulons offrir une expérience qui s'intègre dans la vie des joueurs et qui évolue avec eux.

Notre vision est de bâtir un univers virtuel captivant, riche en gameplay varié et en interactions sociales, conçu pour durer des années et rassembler une communauté soudée. Nous voulons que chaque joueur se sente valorisé et trouve un véritable sentiment d'appartenance.

Cela vous semble ambitieux ? Nous le pensons aussi. Si vous souhaitez relever le défi de créer un nouveau genre, de proposer des expériences interactives et communautaires inoubliables, et de travailler avec des technologies de pointe pour donner vie à ce monde virtuel, rejoignez-nous dans cette aventure.

Singularity 6 est un studio qui offre la possibilité de travailler à distance. Le travail à distance est autorisé dans les régions suivantes : Canada - Province de Colombie-Britannique et Province de Québec. Les candidats potentiels résidant en dehors de ces régions sont invités à postuler. Les offres d'emploi seront conditionnées à un déménagement dans un État ou une province approuvé(e) au plus tard le premier jour de l'emploi. Cette politique est susceptible d'être modifiée à la discrétion de l'entreprise.

Diversité, équité et inclusion

Nous sommes fiers d'être un employeur offrant l'égalité des chances et engagé à bâtir une culture d'équipe fondée sur la diversité, l'équité et l'inclusion. Nous examinons toutes les candidatures qualifiées sans distinction de race, de couleur, d'ascendance, de religion, de sexe, d'origine nationale, d'orientation sexuelle, d'âge, de citoyenneté, de situation matrimoniale, de handicap, d'identité de genre ou de statut d'ancien combattant.

Nous prenons également en compte les candidatures qualifiées indépendamment des antécédents judiciaires, conformément aux exigences légales.

À l'attention des agences de recrutement

Singularity 6 n'accepte pas les CV non sollicités. Veuillez ne pas envoyer de candidatures spontanées à notre adresse e-mail dédiée aux carrières ni à nos employés. L'entreprise ne pourra être tenue responsable des frais d'agence liés aux CV non sollicités.

English

To Our Interested Applicants:

We’ve received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams.

If you receive any suspicious emails, please use the ‘contact us’ function on this site to let us know.

In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team.

Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. 

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Forge alternate worlds that deepen players' lives!

We’re seeking an Environment Technical Artist to help build, optimize, and scale large, living worlds. This is a 12-month temporary position through our partner agency. Working with designers, engineers and artists, you will own critical environment systems and workflows that enable artists to create beautiful, performant content at scale.

This role is ideal for a technical artist with a strong environment background who can leverage proceduralism and data to solve problems. Someone who enjoys building robust tools, authoring high-quality materials, and world-building resolutions.

What You’ll Do


  • Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3d assets, materials, foliage, and world systems.

  • Support and refine the housing setup workflows, enabling modular, customizable, and performant player-built spaces.

  • Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable, and easy for artists to use.

  • Develop and maintain foliage and vegetation pipelines, including SpeedTree integration, foliage placement and optimization.

  • Leverage Houdini for procedural content creation.

  • Help shape and support procedural world map generation, including layout systems, rule sets, and integration with Unreal’s world-building tools.

  • Provide hands-on technical support to artists, troubleshooting integration, workflow, and performance issues.

  • Mentor and train artists on tools, materials, and best practices. Promote technical excellence and long-term scalability.

  • Participate in planning and reviews, representing for technical awareness and contributing to the project’s overall world-building strategy.

Who You Are


  • You’ve shipped at least one game or product in Unreal Engine as an Environment Technical Artist.

  • You’re comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world-building workflows.

  • You are great at procedural generated content using Houdini or PCG.

  • You can diagnose and solve performance and scalability issues across large environments.

  • You’re proactive, organized, and confident navigating ambiguity in production.

  • You enjoy enabling other artists, unblocking teams, and improving workflows through thoughtful tooling.

  • You’re curious and continuously learning, especially in procedural content creation and technical art workflows.

Nice to Have:


  • Experience with procedural world generation or large-scale map systems.

  • Strong programming skills in python or Unreal C++.

  • Familiarity with World Partition, large-world streaming, or similar systems.

  • Experience optimizing and shipping a game across multiple platforms.

  • Background in cozy, simulation, or multiplayer games.

Compensation Information:

The base wage range for a Technical Artist (Environment) position is $45/hour - $60/hour (CAD). Please discuss your specific wage expectations during our interview process.

Location:


  • Remote eligible locations (Canada): Quebec

About Us

With our projects, we’re exploring new styles of game design and tackling difficult technical problems to create games that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that become a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.

Sounds ambitious? We think so too. If you’re interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.

We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.

Singularity 6 is a remote-choice studio. Remote work is approved in these locations: Canada - British Columbia Province and Quebec Province. Prospective employees outside these locations are welcome to apply—offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company’s discretion.

To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.

 

Vacancy posted 26 days ago
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