Senior Product Manager / Director Of Product Management
Storycraft Games
About StorycraftStorycraft is an AI-powered, mobile-first social sandbox where players don't just play stories—they build them. Think Minecraft meets The Sims meets Wattpad : a new genre of creative, social storytelling where AI helps players bring their imagination to life.
Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.
The RoleWe're hiring a
senior product leader
to bring our product strategy to life inside the game. This is
not
a people management role at present. You'll lead through execution, turning creative vision into compelling systems and delightful player experiences that drive both
engagement, retention, virality,
and
revenue .
You've already made meaningful contributions to
top-grossing mobile free-to-play games, especially in
simulation, life sim, strategy, or crafting
genres. You're fluent in F2P systems and deeply player‑centric. Most importantly, you're ready to build something original, hands‑on, and from the ground up.
What You'll Do
Translate product vision into
buildable systems, features, and delightful UX
Own core gameplay systems:
crafting, progression, economy, social features, monetization
Define clear specs, player flows, and wireframes to drive alignment and execution
Collaborate closely with engineering and design to build and iterate fast
Use
qualitative research
(player interviews, segmentation, player journeys) to guide priorities and optimize impact
Apply
quantitative rigor : define KPIs, track player behavior, design A/B tests, and use insights to inform iteration and improve player and business outcomes
Focus on delivering features that players love—and that move business metrics
You Bring
7+ years in mobile F2P product management, including contributions to
market‑leading games
AI‑literate or AI‑fluent : excited to explore generative tools and how they empower players
Deep expertise in
simulation, crafting, life sim, or strategy
game mechanics, economy & monetization systems
Fluency in F2P systems:
layered progression, economy balancing, event cadence, monetization
Comfort creating product flows, specs, and UX artifacts (e.G., Figma, Miro, Confluence)
Hands‑on experience applying
player research frameworks
(PENS, JTBD, etc.)
Strong
data literacy : retention analysis, behavioral funnels, experimentation frameworks
Experience navigating product/tech/design tradeoffs in fast‑paced, cross‑functional environments
A
builder's mindset : autonomous, iterative, comfortable in ambiguity
Bonus Points For
Background in UGC platforms, creator tools, or social storytelling games
Experience spanning product, design, and/or analytics
Personal creative practice (writing, storytelling, visual worldbuilding, etc.)
Based in
Canada, and/or ET timezone
What It Means to Build at StorycraftThis isn't just a job—it's a rare opportunity to
co‑create a new category
of game at the intersection of storytelling, AI, and player expression. We're a lean, high‑trust team building fast, learning constantly, and thinking long‑term. That means:
You'll wear multiple hats.
We solve problems, not just build features. You'll shape systems, tools, and how we work.
You'll lead through doing.
Strategy is important—but execution is where the magic happens.
You'll be scrappy and smart.
We use AI, feedback loops, and focused iteration to do more with less.
You'll have real ownership.
You won't be "supporting" the product—you'll be
shaping
it every day.
You'll grow faster than anywhere else.
This is a career‑defining opportunity to learn, stretch, and contribute at a level few companies allow.
You'll have equity with real upside.
We're building something ambitious. If we win, you win.
You'll make an impact that matters.
Players already say Storycraft "feels like magic." You'll help scale that magic into something unforgettable.
We're not looking for passengers—we're looking for
builders ,
owners, and
creative leaders
who want to leave their mark.
#J-18808-Ljbffr
Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.
The RoleWe're hiring a
senior product leader
to bring our product strategy to life inside the game. This is
not
a people management role at present. You'll lead through execution, turning creative vision into compelling systems and delightful player experiences that drive both
engagement, retention, virality,
and
revenue .
You've already made meaningful contributions to
top-grossing mobile free-to-play games, especially in
simulation, life sim, strategy, or crafting
genres. You're fluent in F2P systems and deeply player‑centric. Most importantly, you're ready to build something original, hands‑on, and from the ground up.
What You'll Do
Translate product vision into
buildable systems, features, and delightful UX
Own core gameplay systems:
crafting, progression, economy, social features, monetization
Define clear specs, player flows, and wireframes to drive alignment and execution
Collaborate closely with engineering and design to build and iterate fast
Use
qualitative research
(player interviews, segmentation, player journeys) to guide priorities and optimize impact
Apply
quantitative rigor : define KPIs, track player behavior, design A/B tests, and use insights to inform iteration and improve player and business outcomes
Focus on delivering features that players love—and that move business metrics
You Bring
7+ years in mobile F2P product management, including contributions to
market‑leading games
AI‑literate or AI‑fluent : excited to explore generative tools and how they empower players
Deep expertise in
simulation, crafting, life sim, or strategy
game mechanics, economy & monetization systems
Fluency in F2P systems:
layered progression, economy balancing, event cadence, monetization
Comfort creating product flows, specs, and UX artifacts (e.G., Figma, Miro, Confluence)
Hands‑on experience applying
player research frameworks
(PENS, JTBD, etc.)
Strong
data literacy : retention analysis, behavioral funnels, experimentation frameworks
Experience navigating product/tech/design tradeoffs in fast‑paced, cross‑functional environments
A
builder's mindset : autonomous, iterative, comfortable in ambiguity
Bonus Points For
Background in UGC platforms, creator tools, or social storytelling games
Experience spanning product, design, and/or analytics
Personal creative practice (writing, storytelling, visual worldbuilding, etc.)
Based in
Canada, and/or ET timezone
What It Means to Build at StorycraftThis isn't just a job—it's a rare opportunity to
co‑create a new category
of game at the intersection of storytelling, AI, and player expression. We're a lean, high‑trust team building fast, learning constantly, and thinking long‑term. That means:
You'll wear multiple hats.
We solve problems, not just build features. You'll shape systems, tools, and how we work.
You'll lead through doing.
Strategy is important—but execution is where the magic happens.
You'll be scrappy and smart.
We use AI, feedback loops, and focused iteration to do more with less.
You'll have real ownership.
You won't be "supporting" the product—you'll be
shaping
it every day.
You'll grow faster than anywhere else.
This is a career‑defining opportunity to learn, stretch, and contribute at a level few companies allow.
You'll have equity with real upside.
We're building something ambitious. If we win, you win.
You'll make an impact that matters.
Players already say Storycraft "feels like magic." You'll help scale that magic into something unforgettable.
We're not looking for passengers—we're looking for
builders ,
owners, and
creative leaders
who want to leave their mark.
#J-18808-Ljbffr
Vacancy posted 1 hour ago
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