Ubisoft — 3d Programmer, Assassin’s Creed Hexe — Montréal, Québec, Canada
Ubisoft
Develop and optimise the rendering systems supporting Assassin’s Creed HEXE.
Location:
Montréal, Québec, Canada — On-site.
Contract:
Permanent, full-time;
office-based.
Role ID:
REF31929B.
What you will do
Work on shadows, opaque rendering, post-processing and compute systems.
Diagnose GPU failures, profile performance and support console-specific rendering and data-generation workflows.
What the studio is looking for
Relevant computing degree or equivalent and practical modern real-time rendering expertise.
Console shipping experience, GPU profiling skills and confidence navigating large engine codebases.
Source and dates
Official source:
Employer publication date: October 30, 2026 — release date of the current posting;
the original opening date is not provided.
Availability and details verified: November 3, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Location:
Montréal, Québec, Canada — On-site.
Contract:
Permanent, full-time;
office-based.
Role ID:
REF31929B.
What you will do
Work on shadows, opaque rendering, post-processing and compute systems.
Diagnose GPU failures, profile performance and support console-specific rendering and data-generation workflows.
What the studio is looking for
Relevant computing degree or equivalent and practical modern real-time rendering expertise.
Console shipping experience, GPU profiling skills and confidence navigating large engine codebases.
Source and dates
Official source:
Employer publication date: October 30, 2026 — release date of the current posting;
the original opening date is not provided.
Availability and details verified: November 3, 2026.
No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
#J-18808-Ljbffr
Vacancy posted more than 2 months ago
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