Senior Unreal Engine Technical Animator
Cloud Chamber
Unreal Engine 5 animation systems define this Senior Technical Animator role at Cloud Chamber, supporting remote development of BioShock gameplay.You will build runtime character performance and scalable animation workflows with game developers. The work centers on Animation Blueprints, Motion Matching, procedural systems, and optimization. You will also help refine pipelines and mentor team members.Key Responsibilities:
Implement animation assets and systems inside Unreal Engine 5Author and optimize Animation Blueprints and procedural runtime systemsTune Motion Matching and advanced locomotion for responsive movementOptimize runtime systems, editor frameworks, and memory efficiencyDiagnose animation issues across Maya and the game engineRequirements:
Five-plus years of professional technical animation experienceAt least one shipped AAA video game titlePractical knowledge of UE5 animation toolsetsUnderstanding of Motion Matching, Cloth, IK, and RetargetingKnowledge of anatomy, kinesiology, and traditional animation principlesApply technical animation expertise across Unreal Engine 5, Motion Matching, and runtime systems for BioShock development.
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Implement animation assets and systems inside Unreal Engine 5Author and optimize Animation Blueprints and procedural runtime systemsTune Motion Matching and advanced locomotion for responsive movementOptimize runtime systems, editor frameworks, and memory efficiencyDiagnose animation issues across Maya and the game engineRequirements:
Five-plus years of professional technical animation experienceAt least one shipped AAA video game titlePractical knowledge of UE5 animation toolsetsUnderstanding of Motion Matching, Cloth, IK, and RetargetingKnowledge of anatomy, kinesiology, and traditional animation principlesApply technical animation expertise across Unreal Engine 5, Motion Matching, and runtime systems for BioShock development.
#J-18808-Ljbffr
Vacancy posted 28 minutes ago
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