Senior Technical Animator Unreal Engine
Game Companies
Unreal Engine expertise meets technical animation at Ubisoft Montreal, supporting animation systems for March of Giants in an office-based setting.As a Senior Technical Animator, you will improve animation systems used in game production. You will collaborate with animators, riggers, designers, and programmers. The work includes motion capture, facial animation, lip sync, rigs, procedural systems, and engine integration.Key Responsibilities:
Support motion capture, facial animation, and lip sync systemsDevelop and maintain rigs and procedural animation systemsPropose tools, workflows, and production best practicesValidate assets and support nodal system creationPrototype animation and physics systems in the engineRequirements:
Five-plus years in game developmentExperience with Unreal Engine and BlueprintsKnowledge of rigging, inverse kinematics, and state machinesAbility to script using Python or MaxScriptUnderstanding of animation principles, anatomy, and body mechanicsApply technical animation, Unreal Engine, rigging, and scripting skills to support March of Giants production at Ubisoft Montreal.
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Support motion capture, facial animation, and lip sync systemsDevelop and maintain rigs and procedural animation systemsPropose tools, workflows, and production best practicesValidate assets and support nodal system creationPrototype animation and physics systems in the engineRequirements:
Five-plus years in game developmentExperience with Unreal Engine and BlueprintsKnowledge of rigging, inverse kinematics, and state machinesAbility to script using Python or MaxScriptUnderstanding of animation principles, anatomy, and body mechanicsApply technical animation, Unreal Engine, rigging, and scripting skills to support March of Giants production at Ubisoft Montreal.
#J-18808-Ljbffr
Vacancy posted 3 hours ago
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