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Advanced Technical Designer — Lead Gameplay Systems

WB Games Inc.

La narration est, et restera toujours, au cœur de tout ce que nous faisons chez Skydance.Notre vision est de bâtir un écosystème du divertissement florissant où les histoires et les univers sont imaginés, prennent vie et sont vécus par le public. Nous créons des expériences et des contenus qui s’adressent à tous les âges et à tous les publics, portés par la force de nos créations et la richesse de notre relation avec nos communautés de fans. Nous plaçons les créateur·rice·s au premier plan, gardons notre public au cœur de nos décisions, misons sur l’innovation technologique et rayonnons à l’échelle mondiale.Ici, vous collaborerez avec des équipes talentueuses qui avancent rapidement, osent voir grand et travaillent ensemble avec intention pour obtenir des résultats concrets. Nous visons l’excellence, faisons émerger les meilleures idées et célébrons nos succès collectivement. Chaque jour, nous gagnons la confiance de nos employé·e·s, créateur·rice·s, partenaires et publics grâce à notre engagement et à notre collaboration.Si la perspective de contribuer à bâtir la prochaine génération d’une entreprise mondiale de médias et de divertissement propulsée par la créativité et la technologie vous inspire, nous serions ravi·e·s de vous accueillir parmi nous. C’EST PARTI !Depuis son lancement en 2010, Warner Bros. Games Montréal compte plus de 300 employés et continue de croître et de recruter de nouveaux talents. Travaillant avec certaines des plus grandes marques de Warner Bros. Studios, dont DC Entertainment, le studio se consacre au développement de jeux vidéo AAA.WB Games Montréal, division de Warner Bros. Interactive Entertainment (WBIE), est à la recherche d’un.E
concepteur.Trice technique avancé.E .Ton nouveau rôle ...Dans ce rôle, tu seras responsable de
concevoir, prototyper, implémenter et maintenir
des systèmes de jouabilité interactifs, du contenu technique et de la plateforme qui les supporte, en assurant faisabilité, qualité d’intégration et performance. Tu agiras comme
personne-clé technique
au sein de l’équipe de conception technique. La
passion pour les jeux vidéo
est essentielle à ce rôle.Au niveau
Avancé
: tu es
référent
sur des segments complexes de conception technique ;
tu
influences
la faisabilité, la portée et les modèles Blueprint avec la conception et la production ;
tu
accompagnes
activement et tu
débloques
l’équipe sur l’intégration du contenu et la performance.Responsabilités de ton rôle ...Créer et maintenir
des configurations techniques pour les fonctionnalités de jeu (moteur, éditeur, outils propriétaires WB) et faire évoluer les flux de travail de l’éditeur (placement de contenu, data layers, aperçu, débogage, validation, conventions de nommage).Concevoir, développer, maintenir et déboguer
des systèmes et contenus de jouabilité interactive performants (définitions, conditions, gameplay tags, séquences scriptées, intégration animation) adaptés aux contraintes console et PC et à l’intégration de contenu à grande échelle.Prototyper, intégrer et itérer
pour valider faisabilité, portée et qualité ;
implémenter etpréserver
l’intégrité des révisions de conception tout au long du développement.Soutenir le contenu scripté
avec la conception de niveau et
valider l’intégration
des systèmes de jouabilité (rencontres, interactions, progression, caméra, cinématiques) dans les scénarios de contenu.Collaborer
avec la conception de niveau, la conception de jeu, les arts, les effets visuels, la programmation et l’assurance qualité : recueillir les exigences, documenter les configurations, intégrer les révisions et résoudre les problèmes de jouabilité, d’intégration du contenu et de performance.Identifier les dépendances
entre équipes, systèmes et ressources ;
aligner la production et les disciplines ;
adapter le niveau de finition
selon la phase et les cibles de qualité ;
tirer parti des retoursde l’assurance qualité et des tests de jeu.Participer aux revues techniques, promouvoir l’excellence technique et la validation technique de la jouabilité aux jalons lorsque pertinent ;
accompagner
sur les pratiques de jouabilité et produire la documentation technique (documents de conception technique, notes d’architecture, guides d’intégration du contenu).Assurer une
veille
sur les pratiques techniques et de jouabilité ;
promouvoir les bonnes pratiques et contribuer à l’amélioration continue de logiciels performants à la fine pointe de la technologie.Compétences & expérience...Au moins 8 ans
d’expérience en conception technique dans l’industrie du jeu vidéo.Avoir contribué à
au moins deux jeux AAA, dont au moins un jeu publié
sur console et PC. Une expérience en monde ouvert, en action-aventure, en jeu narratif ou toute autre expérience pertinente est fortement valorisée.Expérience du
développement à grande échelle
sur consoles et PC, à toutes les étapes du cycle, du prototypage à la production et à la livraison, y compris après le lancement (contenu téléchargeable et mises à jour).Compétences en optimisation et en débogage
sur PC et consoles, avec la capacité d’analyser les performances et de recommander des améliorations (revue de Blueprints, profilage, World Partition, budgets et diffusion en continu).Solide maîtrise d’Unreal Engine 5
appliquée à la jouabilité technique : Blueprints avancés, gameplay tags, data layers, intégration d’animations, State Trees, Gameplay Ability System, configuration de l’IA, systèmes d’apparition, gameplay conditions, EQS, systèmes d’interaction, caméras de jouabilité et intégration des cinématiques à la jouabilité.Connaissance des outils de développement, notamment
Perforce ,
Jira
et les outils de suivi des bogues.Familiarité avec un
logiciel de création 3D, comme Maya ou 3ds Max, un atout majeur. Capacité à
lire du C++
ou expérience en scriptage ou en programmation, un atout important.Capacité à
communiquer
de façon claire, concise et transparente, à l’oral comme à l’écrit, avec les équipes de conception et de programmation.Solides compétences en
résolution de problèmes
et en dépannage, avec une approche axée sur les résultats. Esprit d’équipe, motivation, attitude positive et forte éthique de travail.Capacité à
prioriser
son travail en accord avec la production, à
calibrer la qualité
des livrables selon le contexte (phase et jalons) et à
livrer de façon autonome
selon les objectifs et le plan convenus.Capacité à
faire avancer des sujets techniques ambigus
en collaboration avec la conception et la production, avec initiative et rigueur professionnelle.Capacité à
guider
des membres moins expérimentés et à collaborer avec des ressources internes et externes.Capacité à faire progresser des enjeux techniques complexes ou ambigus
en collaboration avec les équipes de Conception et de Production, tout en faisant preuve d’initiative et de rigueur professionnelle.Capacité à accompagner et guider les membres moins expérimenté.Es de l’équipe
et à collaborer efficacement avec des ressources internes et externes.-------------------------------------------------WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks an
Advanced Technical Designer .Your New Role...In this role, you will be responsible for
designing, prototyping, implementing and maintaining
interactive gameplay systems, technical content and the platform that supports them, ensuring feasibility, integration quality and performance. You will act as a
technical key contributor
within the Tech Design team.
Passion for video games
is essential to this role.At the
Advanced
level: you are a
go-to owner
for complex Tech Design segments;
you
influence
feasibility, scope and
Blueprint
patterns with Design and Production;
you
actively mentor
and
unblock
the team on content integration and performance.Your Role Accountabilities...Create and maintain
technical configurations for game features (engine, editor, proprietary WB tools) and evolve editor workflows (placement, data layers, preview, debug, validation, naming conventions).Design, develop, maintain and debug
high-performance, maintainable interactive gameplay systems and content (definitions, conditions, gameplay tags, volumes, scripted sequences, animation integration) suited to console/PC constraints and large-scale content integration.Prototype, integrate and iterate
to validate feasibility, scope and quality;
implement and preserve
design integrity through design revisions across development.Support scripted content
with Level Design and
validate integration
of gameplay systems (encounters, interactions, progression, camera, cinematics) within content scenarios.Collaborate
with Level Design, Game Design, Art, VFX, Programming and QA: gather requirements, document setups, integrate revisions and resolve gameplay, content integration and performance issues.Identify dependencies
across teams, systems and assets;
align Production and disciplines;
adjust level of polish
based on phase and quality targets;
leverage QA and playtest feedback.Participate in technical reviews, champion technical excellence and gameplay milestone technical validation where relevant;
mentor
on gameplay practices and produce technical documentation (TDDs, architecture notes, content integration guides).Maintain
technology watch
on the technical and gameplay practices;
promote good practices and contribute to continuous improvement of high-performance, cutting-edge software.Qualifications & Experience...At least 8 years
of technical design experience in the video game industry.Contributed to
at least two AAA titles, including one shipped
console/PC release;
open-world, action-adventure, narrative or other significant relevant experience strongly valued.Experience in
large-scale development
for consoles and PC across the full cycle (prototyping, production, delivery), including post-launch (DLC, title updates).Optimization and debugging skills
on PC and consoles;
ability to analyze performance and recommend improvements (Blueprint reviews, profiling, World Partition, budgets, streaming).Strong Unreal Engine 5 proficiency
for technical gameplay: advanced Blueprint, gameplay tags, data layers, animation integration;
State Trees, Ability System, game-AI configuration, spawn systems and gameplay conditions;
EQS, interaction systems, gameplay cameras and cinematics/gameplay integration.Knowledge of development tools ( Perforce ,
JIRA
and bug tracking tools).Familiarity with a
3D DCC
(Maya or 3DS Max) considered a major asset;
ability to
read C++
or programming/scripting experience considered a strong asset.Ability to
communicate
clearly, concisely and transparently, in writing and verbally, with design and programming teams.Strong
problem-solving
and troubleshooting skills;
results-oriented. Self-motivated team player with a positive attitude and strong work ethic.Ability to
prioritize
work with Production,
calibrate deliverable quality
to phase and milestone context, and
self-manage execution
against agreed goals and plans.Ability to
drive ambiguous technical topics forward
in collaboration with Design and Production;
initiative and professional rigor.Ability to
guide
less experienced team members and collaborate with internal and external resources.À propos de SkydanceSkydance est une entreprise mondiale de nouvelle génération spécialisée dans les médias et le divertissement. Elle regroupe trois grands secteurs d’activités : les studios, les plateformes de diffusion directe au public et les médias télévisuels. Son portefeuille rassemble plusieurs des marques les plus reconnues de l’industrie, dont Paramount, Warner Bros., HBO et HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV et Comedy Central.Quelques détails importantsNous valorisons la diversité des perspectives, des parcours et des expériences qui contribuent à bâtir un milieu de travail représentatif et inclusif. En tant qu’employeur souscrivant au principe de l’égalité des chances en emploi, nous prenons au sérieux notre responsabilité d’évaluer les candidatures qualifiées en fonction du mérite. Conformément aux lois du pays ou de la région où le poste est basé, cela inclut une considération sans discrimination fondée sur la race, la couleur, l'origine ethnique, la nationalité, la citoyenneté, la religion ou les convictions, le sexe, le genre, l'identité ou l'expression de genre, l'orientation sexuelle, l'âge, l'état civil, la grossesse, la parentalité, le handicap physique ou mental, les informations génétiques, le statut d'ancien combattant ou de vétéran protégé, l'appartenance syndicale ou toute autre catégorie protégée par la loi applicable.Si vous êtes une personne qualifiée vivant avec un handicap et que vous avez besoin d’ajustements ou de mesures d’adaptation dans le cadre de votre candidature ou du processus de recrutement, veuillez consulter notre page sur
l’accessibilité
pour connaître la marche à suivre afin de soumettre une demande.Storytelling is, and will always be, the heart of what we do at Skydance.Our vision is to build a thriving entertainment ecosystem where stories and worlds are imagined, brought to life and experienced. We create for every age and audience, anchored by the strength of our content and experiences and the depth of our connection with fans. We are creator-first, audience-focused, tech-forward, globally scaled.Here, you’ll work with talented teams that move fast, think boldly and collaborate with purpose to deliver results. We aim high, champion the best ideas and win together, earning the trust of our employees, creators, partners and audiences every day.If you’re energized by the opportunity to help build the next-generation global media and entertainment company powered by creativity and technology, we’d be thrilled to welcome you aboard. LET’S GO!Since its launch in 2010, Warner Bros. Games Montréal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios’ biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.About SkydanceSkydance is a next-generation global media and entertainment company, comprised of three business segments: Studios, Direct-to-Consumer, and TV Media. Skydance's portfolio unites legendary brands, including Paramount, Warner Bros., HBO and HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV, and Comedy Central.Some Important DetailsWe embrace the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit. In line with the laws of the country or region in which the role is based, this includes consideration without regard to race, color, ethnicity, national origin, citizenship status, religion or belief, sex, gender, gender identity or expression, sexual orientation, age, marital status, pregnancy, parenthood, physical or mental disability, genetic information, military or protected veteran status, union status or any other category protected by applicable law.If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our
accessibility page
for instructions to submit your request.
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