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Nhl Game Presentation Systems Engineer

Electronic Arts

Create EA SPORTS NHL broadcast experiences through runtime architectures, replays, and cinematic sequences in Vancouver, British Columbia.This temporary full-time Presentation Software Engineer role supports game storytelling and broadcast presentation technologies. You will work with Designers, Animators, Artists, and Engineers to develop features, authoring tools, and robust workflows. Responsibilities cover technical design, implementation, profiling, debugging, optimization, and release across multiple platforms.Key Responsibilities:
Build authentic broadcast presentation experiences for NHL gameplayDesign cameras, cinematic sequences, transitions, and replaysPartner on requirements analysis and technical documentationDebug and optimize memory, CPU, and GPU performanceSupport presentation systems through multi-platform releaseRequirements:
Three or more years in professional software developmentExperience with large, multiplatform codebases preferredStrong C++ object-oriented and data structures foundationStrong debugging, problem-solving, communication, and collaboration skillsUnderstanding of runtime optimization and production systemsUse C++, systems thinking, and performance optimization to deliver broadcast presentation features for EA SPORTS NHL.
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Vacancy posted 1 hour ago
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